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Which is the best 3D app, answered

Submitted by bullet21 on
Forum

well not really, just a comparison.
http://www.insidecg.com/feature.php?id=136

Lightwave get's a pretty good wrap. I wonder if the guys who reviewed each software were users of diferant ones or what.

Submitted by Doord on Mon, 08/03/04 - 8:23 PMPermalink

Which ever one you can use best.

Submitted by Malus on Mon, 08/03/04 - 9:10 PMPermalink

I agree, it also depends on what your using it for.

Submitted by Johnn on Fri, 12/03/04 - 1:35 AMPermalink

So what is used most in the australian industry, and why?

Submitted by J I Styles on Fri, 12/03/04 - 2:11 AMPermalink

For 3D apps, based off the end of last years stat rounds in the "entertainment industry" (broadcast, movie, games), 3dsmax 4 and 5 are the two highest used applications, a little out in front of Maya, which is then followed by lightwave which is quite a far way off.

For just games, the stats weren't that comprehensive, but max was streaks ahead of everything else, being more than triple the amount used of the nearest package which was maya. Looking forward to seeing what the new stats are this year if they get done again for 2004

Submitted by bullet21 on Fri, 12/03/04 - 3:54 AMPermalink

I think it has always been this way. Max is used an exceptional amount in games because it's polygon modelling toolset is almost unbeatable. It is also quite easy to use. In the film industry I think Maya is the dominating software because it's NURB modeller is unbeatable. Some aussie companies use lightwave, i think tantalus does. But there are a few companies switching to maya now as well.

Submitted by inglis on Fri, 12/03/04 - 3:56 AMPermalink

maya is dominating in films because of its ability to be modified to meet studios pipelines.
its a complete package.

Submitted by Aven on Fri, 12/03/04 - 5:04 AMPermalink

Although Maya does have one of the best implementations of NURBS, not that many people use it anymore. Very few people still use true SubD now. Most people prefer polygon modelling whether it is for low poly or high poly work. So Maya isn't becoming more popular for that. As Inglis said, Maya was based around Film Studio's workflows. This is one reason why many game studios don't use it. A game studio will have a few dozen artists (at most) working for them. A film company has a few hundred. They need different workflow solutions based on that.

A lot of larger games companies are hesitent to change as well, as they have a large amount of money invested in their software and training. If companies just decided to switch like that, they would have to buy all new software and liscences, and either get in new staff or train all their older staff. That takes a lot of time and money, that a lot of companies can't afford.

I will be interested to see figures for this years sales as well. Especially considering that Maya Complete costs less than 3DS Max. I didn't actually realise that Max was still that expensive though.
http://estore.discreet.com/dr/v2/ec_MAIN.Entry?CID=0&SID=37482&SP=10007… I'm guessing that the prices are US, seeing as it is the US store.
http://store.aliaswavefront.com/dr/v2/ec_MAIN.Entry16?SP=10024&PN=29&xi…

Posted by bullet21 on
Forum

well not really, just a comparison.
http://www.insidecg.com/feature.php?id=136

Lightwave get's a pretty good wrap. I wonder if the guys who reviewed each software were users of diferant ones or what.


Submitted by Doord on Mon, 08/03/04 - 8:23 PMPermalink

Which ever one you can use best.

Submitted by Malus on Mon, 08/03/04 - 9:10 PMPermalink

I agree, it also depends on what your using it for.

Submitted by Johnn on Fri, 12/03/04 - 1:35 AMPermalink

So what is used most in the australian industry, and why?

Submitted by J I Styles on Fri, 12/03/04 - 2:11 AMPermalink

For 3D apps, based off the end of last years stat rounds in the "entertainment industry" (broadcast, movie, games), 3dsmax 4 and 5 are the two highest used applications, a little out in front of Maya, which is then followed by lightwave which is quite a far way off.

For just games, the stats weren't that comprehensive, but max was streaks ahead of everything else, being more than triple the amount used of the nearest package which was maya. Looking forward to seeing what the new stats are this year if they get done again for 2004

Submitted by bullet21 on Fri, 12/03/04 - 3:54 AMPermalink

I think it has always been this way. Max is used an exceptional amount in games because it's polygon modelling toolset is almost unbeatable. It is also quite easy to use. In the film industry I think Maya is the dominating software because it's NURB modeller is unbeatable. Some aussie companies use lightwave, i think tantalus does. But there are a few companies switching to maya now as well.

Submitted by inglis on Fri, 12/03/04 - 3:56 AMPermalink

maya is dominating in films because of its ability to be modified to meet studios pipelines.
its a complete package.

Submitted by Aven on Fri, 12/03/04 - 5:04 AMPermalink

Although Maya does have one of the best implementations of NURBS, not that many people use it anymore. Very few people still use true SubD now. Most people prefer polygon modelling whether it is for low poly or high poly work. So Maya isn't becoming more popular for that. As Inglis said, Maya was based around Film Studio's workflows. This is one reason why many game studios don't use it. A game studio will have a few dozen artists (at most) working for them. A film company has a few hundred. They need different workflow solutions based on that.

A lot of larger games companies are hesitent to change as well, as they have a large amount of money invested in their software and training. If companies just decided to switch like that, they would have to buy all new software and liscences, and either get in new staff or train all their older staff. That takes a lot of time and money, that a lot of companies can't afford.

I will be interested to see figures for this years sales as well. Especially considering that Maya Complete costs less than 3DS Max. I didn't actually realise that Max was still that expensive though.
http://estore.discreet.com/dr/v2/ec_MAIN.Entry?CID=0&SID=37482&SP=10007… I'm guessing that the prices are US, seeing as it is the US store.
http://store.aliaswavefront.com/dr/v2/ec_MAIN.Entry16?SP=10024&PN=29&xi…