I've been an OpenGL coder a while ago. But I haven't kept up with 3D programming for over 2 years now. I want to get back in to OpenGL coding, particulary with OpenGL 2.0. Is anyone here who used the OpenGL 2.0 spec before? How does it compare with D3D? Should I bother with OpenGL 1.5 backwards compatibility, or shall get straight into 2.0? Will there be a solid support for OpenGL 2.0 across different platforms in the future, like on Win32, Linux, PS2/PS3, GameCube? Where can I get headers and libs for v2.0? I know 3DLabs has some, but are there other sources?
Thanks! :)
AFAIK there is no real OpenGL 2.0 implementation out yet, so far I think its just still in development and only a half revised bunch of documents...