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What's the best engine to create enviroments with?

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Submitted by tojo on

Hey there everyone ...

I am wanting to design outdoor/mountainous/river/ocean type enviromental objects... and have simple animations such as butterflys and fish and so forth working within that enviroment...

have been introduced to modding through Morrowind.. (using the gamebryo/ Netimmerse engine) but i have found the animation set up kinda sucks for the game....and basically am sick of getting lost in plugin after plugin/utility after utility even before i get to tackle creative problems....

i just want to create things .....

what engine would be best used for this purpose...

i use max, so there must be an export utility for this.

i am looking into the unreal-ed 3/ unreal engine but not sure if this will confine me to the 'arena' style enviroment???

if anyone could help... i would be grateful...

Submitted by tojo on Fri, 13/02/04 - 5:30 AMPermalink

is the AMP II engine and utilities worth looking at??

Submitted by tojo on Fri, 13/02/04 - 5:38 AMPermalink

no it doesnt... http://www.4drulers.com/ampfaq.html

"Does the engine support terrain?

No. The engine is a indoor corridor renderer. Smaller outdoor areas are possible, but full terrain support is not really possible with AMP II.
"

man....... i could have an entire forum to myself at this rate..

[;)] winks at himself

Submitted by J I Styles on Fri, 13/02/04 - 7:00 AMPermalink

unfortunately open engines for modding are kinda really pigeon holed in the FPS category - those you have open access to are things like:

unreal tournament 2003
tribes series
battlefield 1942
q3a offshoots like wolfenstein: ET etc

Submitted by tojo on Fri, 13/02/04 - 9:11 AMPermalink

yeh cool... thanks..
i am downloading the unreal runtime now ....

is battlefield 1942 relatively easy to put vertex animation in?

i want to just kind of stick my animation stuff in without too much fuss or staying up till 3:00 in the morning trying to figure out how to use the setting on the export utility....

probably cant excape it though..

thanks guys.

Posted by tojo on

Hey there everyone ...

I am wanting to design outdoor/mountainous/river/ocean type enviromental objects... and have simple animations such as butterflys and fish and so forth working within that enviroment...

have been introduced to modding through Morrowind.. (using the gamebryo/ Netimmerse engine) but i have found the animation set up kinda sucks for the game....and basically am sick of getting lost in plugin after plugin/utility after utility even before i get to tackle creative problems....

i just want to create things .....

what engine would be best used for this purpose...

i use max, so there must be an export utility for this.

i am looking into the unreal-ed 3/ unreal engine but not sure if this will confine me to the 'arena' style enviroment???

if anyone could help... i would be grateful...


Submitted by tojo on Fri, 13/02/04 - 5:30 AMPermalink

is the AMP II engine and utilities worth looking at??

Submitted by tojo on Fri, 13/02/04 - 5:38 AMPermalink

no it doesnt... http://www.4drulers.com/ampfaq.html

"Does the engine support terrain?

No. The engine is a indoor corridor renderer. Smaller outdoor areas are possible, but full terrain support is not really possible with AMP II.
"

man....... i could have an entire forum to myself at this rate..

[;)] winks at himself

Submitted by J I Styles on Fri, 13/02/04 - 7:00 AMPermalink

unfortunately open engines for modding are kinda really pigeon holed in the FPS category - those you have open access to are things like:

unreal tournament 2003
tribes series
battlefield 1942
q3a offshoots like wolfenstein: ET etc

Submitted by tojo on Fri, 13/02/04 - 9:11 AMPermalink

yeh cool... thanks..
i am downloading the unreal runtime now ....

is battlefield 1942 relatively easy to put vertex animation in?

i want to just kind of stick my animation stuff in without too much fuss or staying up till 3:00 in the morning trying to figure out how to use the setting on the export utility....

probably cant excape it though..

thanks guys.