I created a polygon to link to edges, but it seems that the polygons normals are the wrong way, I know it's there coz the Poly counter increases. How on earth do i flip the normals, i can't find a button or anything.
Also is there a reason Y the poly normal is wrong i heard you have to create it clockwise or something. Plz Help
Been a while since I've used max 4.
Did you try pressing 'F1' and typing in 'flipping normals'? The help files are very useful when you hit areas like this.
Anyhow.. Heres how you do it
Edit mesh modifier
Sub-object face
Surface Properties
Flip
Unify
Flip normal mode.
Select the face and hit 'flip'