okay heres a demo ive been working on(with my brother) , no lighting as of yet, and still working on the code/art as there are some bugs.. but can i get some stats on how many frames your getting and also your system specs, thanks
hi, i tried running your demo but it doesnt do much at all on my system...the loading screen comes up then disappears after a second or 2...
i looked in the system.txt file and it spat out the following:
[code]
Creating console
Creating Input
Creating Direct3D device
Vertex Shader 2.0 not supported, resorting to software vertex processing.
ERROR: engineFileMgr.cpp 201
Failed to set Technique vertexSkin.fx (HR: -2005530516).
Loading Texture: splash.dds
Creating a new buffer.
Creating a new buffer.
Creating Audio
ERROR: engineDAudio.cpp 50
Failed to query interface
Creating Collision Manager
Loading Texture: bark01.dds
Loading Material: bark.MAT
Creating Render Manager
POINT: 0.383938 -0.288675 -0.500000
POINT: 0.383938 -0.288675 -0.500000
POINT: -0.383938 -0.288675 -0.500000
POINT: -0.383938 -0.288675 -0.500000
POINT: 0.383938 0.288675 -0.500000
POINT: 0.383938 0.288675 -0.500000
POINT: -0.383938 0.288675 -0.500000
POINT: -0.383938 0.288675 -0.500000
POINT: 38342.109375 -28828.654297 -49932.691406
POINT: 38342.109375 -28828.654297 -49932.691406
POINT: -38342.109375 -28828.654297 -49932.691406
POINT: -38342.109375 -28828.654297 -49932.691406
POINT: 38342.109375 28828.654297 -49932.691406
POINT: 38342.109375 28828.654297 -49932.691406
POINT: -38342.109375 28828.654297 -49932.691406
POINT: -38342.109375 28828.654297 -49932.691406
Creating Input
Loading map: datamapsmedieval.M3D
ERROR: engineFileMgr.cpp 201
Failed to set Technique vertexSkin.fx (HR: -2005530516).
NUM CELLS: 4
Creating a new buffer.
Creating a new buffer.
Loading Texture: castle_brick.dds
Loading Material: castle_brick.MAT
Loading Texture: wood_walkway.dds
Loading Material: wood_walkway.MAT
Loading Texture: castle_black_marble.dds
Loading Material: castle_black_marble.MAT
Loading Texture: castle_rock01.dds
Loading Material: castle_rock01.MAT
Loading Texture: woodplanktiles.dds
Loading Material: woodplanktiles.MAT
ERROR: engineA3DFile.cpp 400
Can't open file: data\models\Line.A3D
Loading Texture: dirt_moss.dds
Loading Material: dirt_moss.MAT
Loading Texture: pine_tree.dds
Loading Material: pine_tree.MAT
Loading Texture: bark_rough.dds
Loading Material: bark_rough.MAT
Loading Texture: tree_side.dds
Loading Material: tree_side.MAT
Loading Texture: rough_stone_wall.dds
Loading Material: rough_stone_wall.MAT
Loading Texture: straw_roof.dds
Loading Material: straw_roof.MAT
Loading Texture: gate_metal.dds
Loading Material: gate_metal.MAT
Loading Texture: woodtiles.dds
Loading Material: woodtiles.MAT
Loading Texture: mouldy_stone_wall.dds
Loading Material: mouldy_stone_wall.MAT
ERROR: engineA3DFile.cpp 400
Can't open file: data\models\Omni.A3D
ERROR: engineA3DFile.cpp 400
Can't open file: data\models\water.A3D
Loading Texture: wood_light.dds
Loading Material: wood_light.MAT
Loading Texture: rope.dds
Loading Material: rope.MAT
Loading Texture: yellow_muck.dds
Loading Material: yellow_muck.MAT
ERROR: engineFileMgr.cpp 201
Failed to set Technique vertexSkin.fx (HR: -2005530516).
Creating a new buffer.
Creating a new buffer.
ERROR: engineFileMgr.cpp 201
Failed to set Technique vertexSkin.fx (HR: -2005530516).
ERROR: engineFileMgr.cpp 201
Failed to set Technique vertexSkin.fx (HR: -2005530516).
ERROR: engineD3DDevice.cpp 321
Failed to lock index buffer
[/code]
my PC is:
Athlon 2600+
512MB RAM
GeForce4 Ti 4200 128MB
That's pretty damn cool. Is it a uni assignment, or just for fun?
Machine used
P4 2.53
1gb RAM
128mb Radeon 9700 Pro
Latest Catalyst and DX9b
Lowest frame rate was 117fps. Highest was about 260fps (staring at the sky :p). Generally it hovered between 140-210fps. There are a few clipping problem with the doors in the white castle. There are also some trees floating in mid air :)
I wasnt able to run it until I deleted this line "filter = D3DTEXF_LINEAR" From the ini file, is that a mip mapping thing?.
I got anywhere from 20 to 70 fps on my athlon 1ghz 512 ram, gforce 4 ti4200, latest nvidia drivers (which are lousy) and latest directx
So guys any chance I could get my hands on your plugins and fool around with your engine a little ;) I like it :)
Have you got LOD's working ,portals or other polygon culling methods?
no LOD yet, and my culling needs some work ;)
its the texture filtering method :-/ hrmm strange that
my icq: 70981152
msn: supagu@hotmail.com
not a bad demo, i noticed that you have some culling problems though (tree's and stuff just disappear when i walk towards them). quite nice looking engine though :)
anyway, i get about 120fps on an athlon 1.1ghz with 512mb ram and a radeon 9600xt