Alright here im going to list what we have so far and then add as we decide on things. (kind of a poor mans Design Doc without any organization)
This will be a thread that has all the info easily accessible.
So far we have
Setting: Future (insert freaky orchestral hit here[:p])
Modes: there will be 2 modes
1 -- Futuristic team based (maybe objective) All we have on that atm is that it is being called Futuristic CS clone or CS on ACID.
2 -- Is the hunt mode with 2 teams, hunter and hunted, i think the rest is self explanitory.
Platform: The mod will be developed for UT2K3
Story: we don't need no stinking story! [8D]
Also i'll post some things which need to be considered and discussed preferably before we move on.
So here are the next things we need to look at, some more basics
1:what people will work on and what they realistically think they will be able to do towards the mod and in what areas. So we can know for example, who has the time and skillz to do a character skin. Stuff like that.
2:coder, where arst thou a coder?
3:im sure there is something else its just that im at school atm and can't think at school so let me know if i missed anything
I'll update this thread as we get more information, keep an eye out [;)]
Bloody hell its a giant harmonica!
When I finish my model, I will put up the mesh for anyone who wants to try and skin it. The best ones will be chosen for the mod, I guess. There are quite a few really talented skinners on this site, so hopefully some really cool stuff can be done. I'll be putting up the mod section REAL SOON (just been busy recently), and when that goes up, I'll do a call for a coder/scripter on the main page..
Thought i would try to resurect this thread and see if anyone is still really interested in doing the mod, cause it takes a lot of time and effort to organize and plan a mod so i will do it if there are still people interested.
I wacked UT2K3 on my machine and had a little play (got from 3 - 7 frames per sec so i think you can imagine how much fun i had[:p])
However i did see its potential. I also tryed out upaint and that is an awsome tool. I have no idea what that kat thingy was cause i couldn't get anything to work in there in the 2 mins i used it for [:D]
So what im after is a quick show of hands of who wants to see this mod continue and who wants to be involved.
It is infact ants who are the true rulers of this world!!!
I'm still keen on doing it. Most of me time, however, is being taken up with a lot of things at the moment (the website, and some other design related work) at the moment. I'm definately going to do what I'm set out to do, it's just taking a bit longer..
Having said that, there's nothing stopping anyone else from doing something.. if you want to do a map/level, just make it futuristic and design it to be playable.. you'll have to use the UT characters in the meantime, but once I have a character done and set up or Meatex does, you can use that..
Uhmm.. please refrain from using the forums as a way to share programs, please. [:)] not good! hehe
Sure, you're most welcome to do concept sketches.. If your ideas are good, I'm sure someone will model it.. It doesn't matter if you don't think you're very good.. the purpose of the mod is to at least get some practise/have some work to show of.. and have some fun..
Okay well i think i may as well go and do a docco for the mod.
If anyone does concept art email it to me at araluen@netspeed.com.au so i can stick it in the docco [:D]
Also i'll be happy to model some things cause i have alot of free time and little to do (even though i should be looking for a job[:p])
Now would be the time to kick off the random suggestions and ideas for any aspect of the mod you can think of [8D]
Just remember the general outline of the mod and keep the ideas relevant to it. Otherwise go nuts. [;)]
It is infact ants who are the true rulers of this world!!!
For the hunter vs hunted mode, think of a tweaked Version of the AvP2 hunter mode for reference
100% chance of PAIN, in the GLAVEN