Welcome to tsumea
Playside Studios are seeking talented UI/UX Artists to join our team. The ideal candidate should have an eye for clean and playful design, possess superior UI skills, and have the ability to translate high-level requirements into coherent UI flow...
PlaySide are looking for a Lead Engineer to help grow and lead our amazing team of programmers!
A Lead Engineer has the responsibility in PlaySide Studios to lead the companies technology division from a studio level...
PlaySide is looking for talented engineers to join their growing team! A mid/senior software engineer is a proven professional in their field, with the ability to guide a product along the development process and provide vision to all members of...
We like to keep things fun and flexible! Here is an overall look at what this job will entail:
This position will involve working on assets, animation, and environments for a variety of VR and AR serious games, ensuring a high-quality...
About the Role
We are seeking a skilled and enthusiastic producer / project manager who is able to maintain studio processes to see through the development of multiple videogame projects. Great communication and interpersonal skills...
- GCAP19: Opening Remarks & Keynote (Day 1)
- GCAP19: Victoria Tran- Why Fashion in (Most) Games Sucks, and Why You Should Care
- GCAP19: Jo Lammert - Changing your career in games without having an existential crisis
- GCAP19: Amy Dallas - Zen and the Art of Team Maintenance: A Producers Guide to Getting Sh!t Done
- GCAP19: David Haidon & Morgan Little - What Unionism Adds To Your Workplace
- GCAP19: Alex Holkner - Technical Direction for One
Well, the forum has certainly been a sore point of the site for quite some time now. It used to be one of the most active parts of tsumea for a good part of a decade, but a whole lot of factors have contributed to its slow decline. Forum fatigue and life priorities for our regulars (can you imagine constantly posting for 8 or 9 years?), the global...
For the last couple of years, we've been on auto-pilot (development wise) on tsumea, settling on a smaller focus for the site. A bunch of the features that we've had since the site began (news, articles, events, media, and games listing) were removed and others were cut back (the developers listing). The main focus was put on jobs and social...
Australian Game Developers – we need your help. IGEA and the GDAA need to get an updated picture on the size of the Australian game development industry for our lobbying and advocacy work at both a State and Federal level. We ask that you complete this survey https://www.surveymonkey.com/r/R6GKBJ6 by 6 September 2016. Rest assured, individual...
Latest Game DevLogs
Hello! I'm Amanda (A.K.A Mun/Mantou)
I'm a Sydney based independent artist that specialises in concept, illustration and pixel art.
As a recent graduate in a Bachelor of Animation at SAE Quantm (2018) I have knowledge of both 2D and 3D animation, but majorly prefer 2D pixel...
My passion is 3D Art, with special interests in Prop and Environments, as well as Game VFX, Procedural Texture Generation, and Unreal Engine 4. As I am extremely enthusiastic in these fields, I want to continue practicing and growing my skills.