Welcome to tsumea
About the Role
We are seeking a skilled and enthusiastic producer / project manager who is able to maintain studio processes to see through the development of multiple videogame projects. Great communication and interpersonal skills...
Summerfall Studios is looking for a 2D artist to come work with us on our debut title, Chorus: An Adventure Musical.
We are passionate about hiring the right people, and encourage diverse applicants to apply....
Spunge Games is part of a collective of companies with shared ownership and complementary skills, including Liquid Animation, one of Australia’s top animation studios and Liquid Interactive, a leading AR/VR developer. Spunge Games was established...
ABOUT THE STUDIO
Modern Storyteller is a Melbourne-based indie studio assembled from outstanding Australian devs from award-winning studios. Thanks to funding from Film Victoria, Epic Games, and our publisher Dear Villagers, we’re...
Big Ant is currently seeking a full-time Network Programmer. We are looking for a highly talented
and motivated person to work on our Sports titles at our Melbourne studio.
You will be working on cutting-edge engine technology,...
- GCAP19: Opening Remarks & Keynote (Day 1)
- GCAP19: Victoria Tran- Why Fashion in (Most) Games Sucks, and Why You Should Care
- GCAP19: Jo Lammert - Changing your career in games without having an existential crisis
- GCAP19: Amy Dallas - Zen and the Art of Team Maintenance: A Producers Guide to Getting Sh!t Done
- GCAP19: David Haidon & Morgan Little - What Unionism Adds To Your Workplace
- GCAP19: Alex Holkner - Technical Direction for One
Well, the forum has certainly been a sore point of the site for quite some time now. It used to be one of the most active parts of tsumea for a good part of a decade, but a whole lot of factors have contributed to its slow decline. Forum fatigue and life priorities for our regulars (can you imagine constantly posting for 8 or 9 years?), the global...
For the last couple of years, we've been on auto-pilot (development wise) on tsumea, settling on a smaller focus for the site. A bunch of the features that we've had since the site began (news, articles, events, media, and games listing) were removed and others were cut back (the developers listing). The main focus was put on jobs and social...
Australian Game Developers – we need your help. IGEA and the GDAA need to get an updated picture on the size of the Australian game development industry for our lobbying and advocacy work at both a State and Federal level. We ask that you complete this survey https://www.surveymonkey.com/r/R6GKBJ6 by 6 September 2016. Rest assured, individual...
Latest Game DevLogs
My passion is 3D Art, with special interests in Prop and Environments, as well as Game VFX, Procedural Texture Generation, and Unreal Engine 4. As I am extremely enthusiastic in these fields, I want to continue practicing and growing my skills.
6 years of experience working with trilingual (English, Portuguese and Spanish) community/social media management in the games industry, for companies all over the world -USA, Europe, Canada, South Korea, China, Brazil, among others. The brands I’ve worked with include games such as Watch Dogs (...
Hi, I am a 3D Generalist/Animator seeking to improve my skills & build my career as a game artist.
I am currently in my final year of studying a Bachelor of Creative Studies (Major in Game Art) at Media Design School.
Video games and movies have been a significant inspiration in...
Illustrator and 2d animator for more than eight years on casual games industry.