A User Interface design study based off the recent 90's reboot, Carmageddon: Reincarnation.
A good amount of nostalgia for the less mature days of gaming made me want to put this together. The franchise hasn't grown up much, but then again, neither have I.
(not licensed work by Stainless Games)
This is my first post to Tsumea, and while I've been visiting the site for about 2 years now it feels good to finally get involved and show off what I've got.
I've been working on a User Interface design concept for a fictional fighting game. This was mainly to explore different options for the possible layout and design of in-game menus and HUD for a fighting game, while also mapping ou...