This is my first post to Tsumea, and while I've been visiting the site for about 2 years now it feels good to finally get involved and show off what I've got.
I've been working on a User Interface design concept for a fictional fighting game. This was mainly to explore different options for the possible layout and design of in-game menus and HUD for a fighting game, while also mapping out the timing and flow of some of the menu transitions.
The screens which I've been conceptualizing are:
- Single Player - Character select
- 2 Player - Character select, stage select/round settings & VS Screen
- In game HUD
A short functional Flash concept of the Single Player UI can be viewed at www.lighterfluid.com.au/vault/FightingUIPrototype
All character artwork thanks to the talented and generous Moski Tsai at www.mosukino.blogspot.com, while the background artwork on the HUD concept is thanks to Netherrealm Studios (but don't mention it to them, as they might not know I've borrowed it).
Let me know what you think, any constructive feedback or critique is definitely appreciated.