Speaker |
GCAP19: Dean Walshe - The Art of Void Bastards |
souri |
3 years 2 months ago |
Speaker |
GCAP19: Paris Buttfield-Addison - Why did medieval knights fight giant snails? |
souri |
3 years 2 months ago |
Speaker |
GCAP19: Drew Taylor - Accessibility as a primary design consideration |
souri |
3 years 2 months ago |
Speaker |
GCAP19: Ally McLean - Thank U, Next: Embracing Change in Stormy Weather |
souri |
3 years 2 months ago |
Speaker |
GCAP19: Erick Blandin - Games as a Therapeutic Tool |
souri |
3 years 2 months ago |
Speaker |
GCAP19: Alexander Swords - The Forest Paths Method of Narrative Design |
souri |
3 years 2 months ago |
Speaker |
GCAP19: Leigh Harris - Flow Chart - How Scope Creep Happens |
souri |
3 years 2 months ago |
Speaker |
GCAP19: The Architecture of Designing story-focused Games - Lighting the Way through the Narrative |
souri |
3 years 2 months ago |
Speaker |
GCAP19: Anna Brandberg - Rapid Prototyping 101: Crucial UX Design skills for every team |
souri |
3 years 2 months ago |
Speaker |
GCAP19: Luis Van Slageren - Ship it: An incomplete server-side checklist |
souri |
3 years 2 months ago |
Speaker |
GCAP19: Philip Mayes - Where to from here? Putting the spotlight on the Australian games industry |
souri |
3 years 2 months ago |
Speaker |
GCAP19: Jo Ann Tan & Jerry van Koppen - I can't get no (client) satisfaction |
souri |
3 years 2 months ago |
Speaker |
GCAP19: Ben Britten & Matt Ditton - Always be testing: A journey through Buildbots and Testbots |
souri |
3 years 2 months ago |
Speaker |
GCAP19: James Raftopoulos - Graphic Design and Videogames |
souri |
3 years 2 months ago |
Speaker |
GCAP19: Stephen Banham - The clothes that words wear: A typographic journey |
souri |
3 years 2 months ago |
Speaker |
GCAP19: Alex Holkner - Technical Direction for One |
souri |
3 years 2 months ago |
Speaker |
GCAP19: David Haidon & Morgan Little - What Unionism Adds To Your Workplace |
souri |
3 years 2 months ago |
Speaker |
GCAP19: Amy Dallas - Zen and the Art of Team Maintenance: A Producers Guide to Getting Sh!t Done |
souri |
3 years 2 months ago |
Speaker |
GCAP19: Jo Lammert - Changing your career in games without having an existential crisis |
souri |
3 years 2 months ago |
Speaker |
GCAP19: Victoria Tran - Why Fashion in (Most) Games Sucks, and Why You Should Care |
souri |
3 years 2 months ago |
Speaker |
GCAP19: Matthew Dyet - Don’t Get Shipwrecked - Production for Small Indies |
souri |
3 years 2 months ago |
Speaker |
GCAP19: Elaine Gusella - Divergent thinking and iteration process: a hands-on creativity workshop |
souri |
3 years 2 months ago |
Speaker |
GCAP19: Liam de Valmency - Programming: The First Few Years |
souri |
3 years 2 months ago |
Speaker |
GCAP19: Nic Wechter - Being A Game Design Tradie |
souri |
3 years 2 months ago |
Speaker |
GCAP19: VMDO Presents: Games + Music; Your Perfect Soundtrack |
souri |
3 years 2 months ago |