BEFORE20 - ISSUE THREE- PART ONE
Please refur back to issue one to get a sum up of why I'm doing this project.
Production week 7:
Defiantly a slow and not very productive week. I think I see a pattern forming up here. Productive week and then unproductive week.
Not really a design week I guess. More a production week. I made five small static meshes. All of which is to help out with assembling the gunroom into a usable and nice looking area. Currently minus a hologram screen the cannon room is coming along quite well.
As you can see for what I?ve done so far I?ve tried to keep consistency in concept to production in terms of placement. But as you can see I made quite a move on the control hub. The reason for this is that it's new position the player can see the gun clearly exit into space. So in the case I don?t have time to animate a movie clip of the gun firing I can have the player watch it from a clear view. In other words. It's a backup.
Since a lot wasn?t done this week though I should take this time to show you my basic blue print on the level as a whole. Something that while I did before even touching unrealED I haven?t shown you all yet.
This box format shows you how many rooms and of what size they?re to be. It's a good measure of my level as a whole. I have also made a lot of small sketches based around each room. But they?re messy and unprofessional at best so I?ll spare the readers pictures of those.
Production week 8:
This week was what I guess you could call a moderately productive week. I didn?t touch Maya or UnrealED. It was a week of solid concept art.
The focus was on characters. Mainly the character you play as. I started out by dedicating a page to just scribbles and ideas. Sketches and such. The purpose of this is to just play around with my idea. Try to improve on the pictures in my head.
As you can see my design for the main character Lu. He's a worker. An engineer on board the ship. He wears the colour bright yellow. An engineering colour. Magnetic boots to make sure he stays on the ground if the artificial gravity of the ship he's in fails. On his left arm he has a tool bracer, which houses a few small and useful tools to override circuits and repair small problems. His right arm has a communicator and com system bracer. However Lu has modified it to also monitor and maintain his human form.
While he is obviously sized up and looks like a hero he also has that ?real man? appearance.
I?ve set up a web page, which hosts the concept art, and some other bits and pieces of the before20 project:
A lot has been happening outside of the project and sadly it's not good news. In fact it has been negatively hindering the production of my folio.
I?ll try to make this not sound like a bad drama. But. My family and I are getting evicted from our house. Not because we were bad tenets and didn?t pay the rent. Nope. The house I currently live in is deemed so low on living standards [no air con , broken heater , bad hot water service and no heating through-out the house.] that we have been kicked out so they can repair it. Given 60 days to find a new home and move. It's not much time when it comes down to the fierce competition that is Melbourne rental estate. I live with my younger brother and father. And my old man is getting on his years and is just really starting to feel the wear and tear my sister and mother have bestowed on him. [Long story to put short. They both screwed him and me over hugely.]
Due to this stress and the need to help my family out more I?ve bit the bullet and applied around to the Melbourne studios to see if anyone is willing to take on a junior designer. Though with my current skill level I?d be lucky to get critique back on my application. Also the tightness of the industry and the closure of some companies don?t help my chances. But I gotta give everything a shot once.
If nothing comes of it I?ll simply reapply when the folio is completed in a few months.
Anyways. Any production is better then no production. So until next time I hope you all keep working at your goals as well.