With Mole just about close to a month until it's iPhone release I wanted to show my thought process in how I went about designing Mole.
One of the best ways to show you guys is to showcase the design document.
So in the interest in sharing free information within our dev community and perhaps giving you guys something to reference. Here is my design documentation for Mole:
Also I made an article describing my personal ups, downs and experiences for 2009 in my quest to become a game designer:
I hope you find the design documentation interesting and the 2009 review insightful.