• If designerwatts made an iPhone game – MOLE

    Wednesday, 12 August 2009 - 3:12pm

    So what do I have here?

    Well, freeplay is coming up this week and for the event I wanted to make something to promote myself with. Tower City is all well and good but for the context of small indie development it doesn’t quite fit.

    As many developers showing up to the event are focusing on the iPhone as their development platform of choice I wanted to put my hat into the ring and...

  • Tower City - Prototype Demo - August Build

    Saturday, 8 August 2009 - 8:57pm


    Tower City August Build:
    Health bars, monsters and projectile weapons!

    Download the August build here!

    How to play:
    1: Download and unzip file.
    2: Double-click and execute the fi...

  • Tower City - Prototype Demo - July Build

    Friday, 3 July 2009 - 10:48pm

    This month marks a smaller update to the Tower City prototype demo project. The main reason being that I was involved in a large house move and it took 3 weeks to get internet re-established in my new residence.

    A few new features added to the build this month:

    Our music composer has created a in-dungeon music composition so our game now has some sound to compliment the visuals....

  • Mech-Tech

    Wednesday, 1 July 2009 - 3:44pm

    What's all this then?

    For the last few weeks I've been offline due to a house move. And in that time while I used net-cafes to communicate to my team on Tower City and keep management going, I wasn't able to work on any online related stuff.

    So it occurred to me that to help support my portfolio as a game designer I should make a work sample that demonstrates a more casual game. A...

  • Level Design Video Showreel - June 2009

    Monday, 1 June 2009 - 2:38pm

    A bit of a departure from the standard showing of UnrealED and mod levels made from FPS engines. This 3 minute video is split up into two parts.

    The first part showcases the level design iteration process, which is actually quite important. By designing and creating a strong and well thought out layout for your level you're endeavouring to make the level as strong a gameplay space as pos...

  • Some musing on Design Aikido Melbourne

    Thursday, 23 April 2009 - 10:46pm


    The games industry event Design Aikido was held on Wednesday the 22nd. As a fellow industry designer I wanted to share my views on this event.

    Held at a classy little Bar & Club on the Melbourne docklands, it was a good place to hold such an event. The space fitted the 50 odd attendants quite well. Most attendants were industry developers and a small sprinkling of p...

  • Some musings on Stormrise

    Friday, 27 March 2009 - 9:41pm


    I wanted to give my thoughts on the Aussie developed console RTS Stormrise. Please keep in mind that I’m not a reviewer in any real sense, these are accounts of the game and my views of it as a fellow developer that’s worked on a console game.

    So where to begin. Well popping the game in and starting it up I jumped right into the singleplayer campaign. The starting prese...

  • Tower City - Prototype Proposal [Indies needed!]

    Thursday, 26 March 2009 - 7:03pm

    If you don't yet know about the game design project Tower City. Please check
    out the following link before proceeding:
    Greetings. :)

    I present to you kind people a propos...

  • Tower City - Video Log 1 - A Warm Welcome

    Tuesday, 24 March 2009 - 8:49pm

    Greetings! :)

    Please visit

    Just under 2 months in the making. I present the beginning of the Game Design Project: Tower City.

    Before you is the first of many video logs. A full resolution, uncompressed version can be found here if you find the youtube compression not to your liking:...

  • DesignerWatts - Some musings on Puzzle Quest Galactrix

    Sunday, 8 March 2009 - 12:22am

    Video Notes:
    My musings and thoughts on the PC port of the game , Puzzle Quest Galactrix.

    The video sources, excluding the 3 second work in progress animation near the start of the video are all based off assorted promotional videos floating around the net that show Galatrix gameplay. These vids can be found at places like Gametrailers. I just simply chopped and jumbled them up....

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