I’m a 3D animator and artist with experience in the video games industry. Games I have worked on include Assassin's Creed Valhalla, AC Origins, AC Syndicate, AC Unity, Broken Roads and Ski Safari 2.
I have worked with 3D Studio Max since 2006 and I can also animate using Blender, Maya and MotionBuilder. I have a solid understanding of production pipelines, as well as the requirements and restrictions of creating content for different types of game engines.
In my previous roles I’ve been commended for my positive attitude and willingness to undertake tasks beyond those required by my job description, such as integrating content in Unity or articy draft 3.