Two Lives Left

Concept Artist wanted for Two Lives Left

An excellent opportunity has opened up for a Concept Artist to join Two Lives Left and be a part of Crabitron for Xbox One. The successful applicant will work remotely on a contract. Using principles of art and graphic design, responsibilities include creation and design of environments, backgrounds, characters, and color schemes based on ideas presented by creative directors, art directors, and in-house development teams. The Concept Artist must confidently ideate, sketch, color and illustrate at an astonishing level.

Crabitron released, developers releasing sales data via Kickstarter parody

Crabitron, an iPad game by Adelaide developer, Two Lives Left, has finally been released after two years of spare-time development! In it, you control two claws of a giant enemy crab to crush or shoot a whole variety of vehicles travelling across the screen, and take part in the occasional boss fight as well.

CRABITRON

CRABITRON

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Get Crabitron on the App Store! http://itunes.apple.com/app/id440462182?mt=8

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"I've always wanted to be a giant space crab." - Gabe Newell

"The controls are perfect." - Touch Arcade

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Once, every hundred years, Crabitron descends upon the civilized galaxy to teach humanity a brutal lesson — to stop eating his delicious crustacean cousins.

Humanity never learns. It's time for their lesson.

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A lovingly crafted game about destroying the universe as a Giant Space Crab.

• Touch, pinch, and fling your claws to cause destruction
• Battle against waves of enemies, including sharks with frickin' lasers
• Gobble Burgers of Power, burp fireballs and suck in everything
• Snap, crush and ruin everyone's day... or life
• The world's most realistic Giant Space Crab simulation

Music © 2010 Kevin McLeod, http://incompetech.com/

Additional music by Christopher Larkin

Probe Interaction Sequence

Probe Interaction Sequence

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This is a preview of some of the interactions I have been designing for the new Codea documentation browser named Probe. These additions will be available in Codea 1.5.

The interesting aspects are:

Continuous navigation: there is no navigation bar, the three levels of documentation are immediately accessible by scrolling left and right.

Pull-to-search: pulling the navigation down reveals the search bar. Releasing automatically activates the search field.

Portrait iPad: when the content exceeds the iPad's screen width, the first table shrinks to accommodate, showing only an iconic representation.

In-Editor documentation: when launched from the Codea editor, the documentation stays live as you code. It uses the iPhone style interface to sit on the side of the screen.

Music by Kevin MacLeod