Throw the Looking Glass

See Through Studios: Halfway Mark

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The team are now 48 hours into the 96 hour development period for their debut game, and tensions are... reasonably low! Meet writer/marketing manager Saul Alexander, voice actor Michael Richardson and programmer Thomas Bowker as they talk shop on what's been happening since the last video.

[One team. Ninety-six hours. One game. One dollar. Follow the creative team at the brand new See Through Studios as they embark on a mission to create, market and monetize a complete game within a three week, ninety-six hour development period. Their current project, Flatland, brings the concept from Edwin A. Abbott's classic two-dimensional novel up to the modern age, forging it into a game of dark and violent geometry wars.]

Keep up with the development blow by blow by following the See Through Studios Twitter feed, Facebook page, and official site.
https://twitter.com/#!/SeeThruStudios
https://www.facebook.com/seethroughstudios
http://seethroughstudios.com/

You can also follow their development diaries in Kotaku.
http://www.kotaku.com.au/tags/seethrough-studios/

Shot & edited by David Molloy.

Music by Angus O'Sullivan for the game "Flatland: Fallen Angle".

See Through Studios: Transparency Test

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One team. Ninety-six hours. One game. One dollar.

Follow the creative team at the brand new See Through Studios as they embark on a mission to create, market and monetize a complete game within a three week, ninety-six hour development period. Their current project, Flatland, brings the concept from Edwin A. Abbott's classic two-dimensional novel up to the modern age, forging it into a game of dark and violent geometry wars.

Keep up with the development blow by blow by following the See Through Studios Twitter feed, Facebook page, and official site.
https://twitter.com/#!/SeeThruStudios
https://www.facebook.com/seethroughstudios
http://seethroughstudios.com/

You can also follow their development diaries in Kotaku.
http://www.kotaku.com.au/2012/02/the-seethrough-diaries-im-scared/

Shot & edited by David Molloy.

Music by Aaron Kelly (analogueak) and Ross White (skyburial). Licenced under Creative Commons for commercial use. Download available from www.soundcloud.com

Long-term opportunity for 2D/3D artist at Throw the Looking Glass

Throw the Looking Glass Pty Ltd (also trading as SeeThrough Studios) is a dynamic start-up game developer located in Sydney. We are currently seeking an all-rounder artist to join us on a long-term basis. We require someone who can commit to at least three (and preferably five) days a week at our centrally-located office.

Other requirements for the role include:

Throw The Looking Glass - Sneak Peek 2

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More sneak peeking? Can it be true?!

Join the TTLG team for their first study lab and get a glimpse of the first traces of art direction for their debut title, Particulars. Featuring a new cast of characters along with some of your old favourites.

Confused? Intrigued? Inebriated? Never fear! The TTLG Video Updates will soon include interviews and in-game footage, giving you unprecedented access to the goings-on behind the scenes of Particulars.

Stay tuned every fortnight (and sometimes sooner!)

Game Programmer needed for Throw the Looking Glass

Throw the Looking Glass is a recently established Sydney based independent games studio looking for talented programmers for our first game. We’re looking for programmers to join our diverse and exciting team who aren’t afraid to throw (pun intended) ideas around.

Appropriate candidates will have:

  • Exceptional communication and collaborative problem solving skills
  • Proficiency with C# or Java
  • Good time-management and ability to work remotely (e.g. Skype)

Candidates would preferably also have:

Throwcast 9 - Particularly Interesting

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Hello again. It's been a while. Here's what we're talking about today.
News
- Happy Festive Season! (Merry Throwmas)
- Professionalism! - we're wearing jackets and everything (Paul's even in a suit/Anurag is all about the casual)
- Documentary Sneak Peek

Particulars
- What is Particulars? When is Particulars? Why is Particulars? Am I a Particulars?

That's all for this week. Till next time!

Throw The Looking Glass - Sneak Peek

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A sneak peek into the development of the brand new video game "Particulars", developed by indie brand Throw The Looking Glass and slated for a 2012 release on mobile and PC. We will be following their epic journey to develop, market, tweak and release a fully realized product from scratch.

Check back fortnightly from December 31st for more updates!

Throwcast 8 - Throwcast Pty. Ltd.

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Hello again. It's been a while. Here's what we're talking about today.
News
- GCAP happened
- Professionalism!
- we're wearing jackets and everything (Paul's even in a suit/Anurag is all about the casual)
- SCIENCE!
- Methodology is on the website
- will talk more next week when we have results
- Development in Unity
- Why and what thats like in 2 weeks
- Incorporation
- Why we want to do it
- SHARES and Directors
- 201 Form
- What do you get?
- ASIC offices are pretty

That's all for this week. Till next time!

Throwcast 7: Government Grants

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NEWS
Timesheeting and contracts
Secretary+ (on the way to a COO)
Mel
SAUL & THE IMF APPLICATION PROCESS
What is it?
What we need
Vision Statement
Marketing Plan
Business Plans (3 years)
they care about the future
Innovation and employment
detailed budgeting as part of business plan
Estimating costs and revenue
Low, middle and high figures
takes a while
rewriting and revision

Throwcast 6: Education Markets

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News
Bearium ended
main output was the new levels and playtests
got some cool previs sounds going
data collection happening
Sprint: Planes of Previs starts
preproduction for art
level designer for programming
playtesting database for me
IMF
The Education Market
Aim of the game
Bringing on consultancy
Having a plan for what to do with these people
Every sprint we get feedback
Tying in to a larger versioning policy
stable build every half-sprint