Game Connect Asia Pacific

GCAP19: Opening Remarks & Keynote (Day 1)

GCAP19: Opening Remarks & Keynote (Day 1)

Opening Remarks and Keynote:
- Rae Johnson (Host)
- The Hon. Martin Foley (Minister for Mental Health, Minister for Equality, and Minister for Creative Industries.)
- Melissa Lancuba (GDAA)
- Ann Lemay (Keynote)

Game Connect Asia Pacific 2019: Lighting The Way

Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.

Situated in Melbourne, Australia during the October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.

Video courtesy of GCAP and the Game Developers' Association of Australia.

www.gcap.com.au

GCAP19: Victoria Tran- Why Fashion in (Most) Games Sucks, and Why You Should Care

GCAP19: Victoria Tran- Why Fashion in (Most) Games Sucks, and Why You Should Care

Talk: Why Fashion in (Most) Games Sucks, and Why You Should Care
Speaker: Victoria Tran

Fashion in games is one of the most downplayed parts of the medium; just like in real life, clothing is an outward expression of one's personality. A game's choice of dress or even the ability to HAVE different outfits (and not just color swaps) is both the gamers' expression of themselves and a way to create more diverse and interesting environments. Character customization, after all, could be considered another form of dress up.

Offensive or lackluster fashion can be a representation of the troubling perspective that games have no space for "feminine" interests. Some have captured fashion well (think 'Splatoon' and 'Persona 5'), but much of game development has to catch up on this, like the infamous Quiet outfit from 'Metal Gear Solid V' or the lackluster outfits from 'The Sims 3'.

The benefits to paying attention to style? Just think of the success of 'Overwatch' skins, as one example! This talk from Kitfox Games' Victoria Tran explores the recent history of fashion in games and provides multiple tips for success.

Game Connect Asia Pacific 2019: Lighting The Way

Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.

Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.

Video courtesy of GCAP and the Game Developers' Association of Australia.

www.gcap.com.au

GCAP19: Jo Lammert - Changing your career in games without having an existential crisis

GCAP19: Jo Lammert - Changing your career in games without having an existential crisis

Talk: Changing your career in games without having an existential crisis
Speaker: Jo Lammert

Making the jump into a videogame career already comes with its moments of nerves, doubt, and imposter syndrome, but shifting into a new role in the same industry (or even considering shifting into a new role) can bring these feelings out all over again, sometimes even more so. As an indie, is it possible to apply for a job in AAA (or inversely, as a AAA dev, is it possible to run your own indie studio?)? After years as an artist, can you apply for a producer position? How do you apply for a job at a game publisher when you’ve only worked at a game developer?

This session will explore all of these questions in a variety of ways, from preparing your CV and portfolio appropriately for a new job opportunity, to managing the emotional challenges that accompany changing your career trajectory in the games industry. Jo Lammert's career has run the gamut in experiences, from librarianship to indie game dev to community organizing to government stewardship to freelance to currently publishing, and there's a lot of things she's learned over this past decade she wishes she could bestow onto her younger self- instead, you can reap the benefits from her past self-doubt, insecurities, and quarter-life crisis!

No matter how different your previous work seems, there’s always opportunity for those experiences to complement a brand-new role with new responsibilities.

Game Connect Asia Pacific 2019: Lighting The Way

Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.

Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.

Video courtesy of GCAP and the Game Developers' Association of Australia.

www.gcap.com.au

GCAP19: Amy Dallas - Zen and the Art of Team Maintenance: A Producers Guide to Getting Sh!t Done

GCAP19: Amy Dallas - Zen and the Art of Team Maintenance: A Producers Guide to Getting Sh!t Done

Talk: Zen and the Art of Team Maintenance: A Producers Guide to Getting Sh!t Done
Speaker: Amy Dallas

As Producers, our jobs often revolve around expectations, whether it's setting them, managing them, or meeting them. That all sounds straightforward, until you start to factor in how the individual members of your team may respond to those expectations. Some people are going to be great at meeting deadlines on their own, while others may require more hand-holding and accountability.

Some will have no problem setting effective boundaries, while others might take on too much and burn out. Some are going to be happy carry out an assignment as requested, while others may need to understand the reasoning behind the request before they can truly engage. And, of course, some need to do things their way, or not at all.

In other words, there is no ""one-size-fits-all"" solution to ensure that the people on your team are meeting deadlines, doing great work and achieving project goals as well as their own. Which means, sometimes, we as Producers have to get a little creative, when it comes to getting sh!t done.

In this session, Amy will talk about how to apply Gretchen Rubin’s “Four Tendencies” framework to working with teams. Through it, you’ll better understand how your individual team members could respond to internal and external expectations, as well as some strategies to improve their efficiency and overall happiness, while reducing stress and burnout.

Game Connect Asia Pacific 2019: Lighting The Way

Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.

Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.

Video courtesy of GCAP and the Game Developers' Association of Australia.

www.gcap.com.au

GCAP19: David Haidon & Morgan Little - What Unionism Adds To Your Workplace

GCAP19: David Haidon & Morgan Little - What Unionism Adds To Your Workplace

Talk: What Unionism Adds To Your Workplace
Speakers: David Haidon & Morgan Little

Game Workers Unite presents a look at how collective bargaining builds a better workplace for everyone. Learn about the role of unions across history, how working together creates trust, improves standards, and builds a safe place for vulnerable people. Representatives from GWU Australia and from Australia’s trade union movement will answer questions on pay standards, worker co-operative ownership, and workplace health and safety issues.

Game Connect Asia Pacific 2019: Lighting The Way

Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.

Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.

Video courtesy of GCAP and the Game Developers' Association of Australia.

www.gcap.com.au

GCAP19: Alex Holkner - Technical Direction for One

GCAP19: Alex Holkner - Technical Direction for One

Talk: Technical Direction for One
Speaker: Alex Holkner

Regardless of whether you’re the sole developer on an indie game, leading a small group of programmers, or the technical director overseeing multiple engineering departments, you will face the
same problems and decision points in the choice and use of technology on your projects.

By the time your game has shipped, you will have made hundreds of decisions around coding standards and best practices, use of testing and automation, continuous integration and deployment, release processes, client and server technology, and middleware selections. As the technical expert on the project you will likely have also had to make decisions around IT issues such as version control, backups, hardware and software purchases, and security.

Besides developing a game, you will find yourself building bespoke tools for engineers, designers, artists, producers, QA and customer support, and processes to go along with them.

If you’re a solo developer or head of a small team, ideally your decisions are setting up your studio for growth and sustainability; whereas if you’re already leading a large team you are already well aware of the difficulty in maintaining high productivity with so many hands on deck.

Drawing on his experience leading both large and small teams, Alex will explore these issues and provide guiding principles for technical directors at all levels of experience, with a particular focus on risk assessment and mitigation, and setting up processes and practices up-front that can scale as a team grows.

Game Connect Asia Pacific 2019: Lighting The Way

Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.

Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.

Video courtesy of GCAP and the Game Developers' Association of Australia.

www.gcap.com.au

GCAP19: Stephen Banham - The clothes that words wear: A typographic journey

GCAP19: Stephen Banham - The clothes that words wear: A typographic journey

Talk: The clothes that words wear: A typographic journey via Rihanna, Abba, KISS, Lady GaGa, George Michael and lots, lots more.

Speaker: Stephen Banham

Ever wondered why you hear an English voice when you read Gill Sans? Ever wondered why the film industry loves Trajan?

This presentation will take you on a journey, via pop culture, to understand the meanings and potentials of typography in creating just the right tone and voice (yes, even for games).

And yes, we will be mentioning Comic Sans.

Game Connect Asia Pacific 2019: Lighting The Way

Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.

Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.

Video courtesy of GCAP and the Game Developers' Association of Australia.

www.gcap.com.au

GCAP19: James Raftopoulos- Graphic Design and Videogames

GCAP19: James Raftopoulos- Graphic Design and Videogames

Talk: Graphic Design and Videogames
Speaker: James Raftopoulos

Studio at Large is a small group of people with big design ideas. The studio is founded on the belief that good design starts wit a willingness to listen and to form strong, collaborative relationships. Studio at Large specialise in design and strategy for people, places and spaces.

Game Connect Asia Pacific 2019: Lighting The Way

Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.

Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.

Video courtesy of GCAP and the Game Developers' Association of Australia.

www.gcap.com.au

GCAP19: Ben Britten & Matt Ditton - Always be testing: A journey through Buildbots and Testbots

GCAP19: Ben Britten & Matt Ditton - Always be testing: A journey through Buildbots and Testbots

Buildbots and Testbots are an innovative set of tools engineered by Mighty to help developers go from build to test using ‘zero touch’ tech and automation. Technical Director, Ben Britten and Senior Programmer, Matt Ditton will explain how Mighty went about building the ultimate companion to strong quality assurance procedures, that has been used in-house for over 5 years on more than 10 titles.

Made up of the Builder, Testbot and the Autotester, each provides a step towards more efficient deployment and testing on multiple capable platforms; mobile, PC/Mac, or console. Learn the secrets to get your production pipeline streamlined and set up with QA automation.

Game Connect Asia Pacific 2019: Lighting The Way

Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.

Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.

Video courtesy of GCAP and the Game Developers' Association of Australia.

www.gcap.com.au

GCAP19: Jo Ann Tan & Jerry van Koppen - I can't get no (client) satisfaction

GCAP19: Jo Ann Tan & Jerry van Koppen - I can't get no (client) satisfaction

Talk: I can't get no (client) satisfaction
Speakers: Jo Ann Tan & Jerry van Koppen

Whether you are AAA doing co-dev, a mid sized studio doing work for hire or an indie working with a publisher or investor, wouldn't it be nice to know exactly where you stand with your client and what you could do to maximise the chance for future work?

It can be hard when these people are busy and difficult to reach so we've developed a minimally intrusive way to measure their current perception and highlight what already going well and areas to improve upon. We will take you through our journey, looking at the research, current best practices, and lessons learned in implementing these findings in Wargaming Sydney.

Covering challenges, like cultural/personal differences, limited availability of clients and also effectively measuring trust, loyalty and advocacy to develop meaningful metrics for client satisfaction.

Game Connect Asia Pacific 2019: Lighting The Way

Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.

Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.

Video courtesy of GCAP and the Game Developers' Association of Australia.

www.gcap.com.au