Full Time (Permanent)

Games Programmer

Spunge Games is part of a collective of companies with shared ownership and complementary skills, including Liquid Animation, one of Australia’s top animation studios and Liquid Interactive, a leading AR/VR developer. Spunge Games was established in 2014 and is a Brisbane based mobile game studio who rose to critical success with the worldwide number one mobile game hit ‘Faily Brakes’ and ‘Faily Rider’. We are currently looking to expand our team and looking to fill the following position.

Senior Game Designer

Spunge Games is part of a collective of companies with shared ownership and complementary skills, including Liquid Animation, one of Australia’s top animation studios and Liquid Interactive, a leading AR/VR developer. Spunge Games was established in 2014 and is a Brisbane based mobile game studio who rose to critical success with the worldwide number one mobile game hit ‘Faily Brakes’ and ‘Faily Rider’. We are currently looking to expand our team and looking to fill the following position.

SENIOR GAME DESIGNER

2D/3D Character Artist/Animator in Melbourne

We are looking for a talented 2D/3D Artist with a focus on Character Animator to join our growing Games Studio based in Melbourne. You will work on existing products and new products. You must be very passionate about creating games.

You will be working with the Art Director, Arts and Engineering teams to create inspiring designs for our current and upcoming game titles for Mobile and PC.

Responsibilities & key tasks:

Skills: 

Game Designer - League of Geeks

Position Description
At League of Geeks, we dedicate ourselves to crafting engaging game experiences with a unique charm and innovative gameplay. We're looking for a Game Designer with systems design skills to get the moment-to-moment gameplay just right for our ambitious new project.

Application Deadline Date: 
Sunday, 1 December 2019 - 5:00pm

VFX Artist

Based in Auckland, New Zealand, Grinding Gear Games is searching for a VFX Artist to work on the award-winning online Action RPG Path of Exile.

You will develop realtime effects from concept to implementation and work to maintain a consistent aesthetic across all of the effects in the game and related mediums such as trailers and web. The ideal candidate has a firm grasp of color, texture, timing and impact as relates to FX. We are looking for an avid gamer that has a deep understanding of our game Path of Exile and its themes.

Game Lighting Artist

Based in Auckland, New Zealand, Grinding Gear Games is searching for a Game Lighting Artist to work on the award-winning online Action RPG Path of Exile.

You will create real-time environments and moods, and work to maintain a consistent aesthetic across all of the areas in the game and related material (e.g. trailers). The ideal candidate has a firm grasp of color, materials and light as it relates to level design in games. We are looking for an avid gamer that has a deep understanding of our game Path of Exile and its themes.

Senior Animator

Based in Auckland, New Zealand, Grinding Gear Games is searching for a Senior Animator to work on the award-winning online Action RPG Path of Exile.

A Senior Animator is responsible for creating animation assets and working with the Creative Director, Designers and Riggers to realise a character, monster or special effect.

Skills: 

C++ User Interface Programmer

Based in Auckland, New Zealand, Grinding Gear Games is searching for a C++ User Interface Programmer to work on the award-winning online Action RPG Path of Exile.

Requirements:
Strong knowledge of modern C++
Three years of game programming experience

Pluses:
Experience with our game, Path of Exile
A Bachelor's degree in Computer Science, Software Engineering or equivalent
Experience working on a shipped game title

Skills: 

Technical Animator/Artist - League of Geeks

Position Description
At League of Geeks, we believe in building the tools and pipelines for creatives to do what they love the most - making wonderful games!

We're looking for a Technical Artist with a passion for real-time rigging and experience using the Unity Engine's animation toolkit. You'll play a pivotal role in research and development for features that depend on animation, and help guide our practices and technology in this field.

Application Deadline Date: 
Sunday, 1 December 2019 - 5:00pm
Skills: 

Experienced Unity Developer to work on Steam release and Optimisation(FT or PT)

SavySoda is looking for an experienced Unity Developer with Steam/Console experience to join our team.

You will be responsible for optimizing Pixel Starships for launch on steam as well as working on new upcoming titles.
Details about the game:
blog.pixelstarships.com
www.pixelstarships.com

Application Deadline Date: 
Saturday, 30 November 2019 - 11:00pm
Skills: