Saturday Disney came to visit the students and staff at AIE recently. Check out the segment and get a glimpse of what life is like at AIE
Fish Out Of Water! -- OUT NOW! Download on the App Store: http://bit.ly/getfoow
Go behind the scenes at Halfbrick for an inside look at the making of Fish Out Of Water! Part 2 delves into key design elements and innovative social features which make playing with friends and competing for high scores so thoroughly addictive!
For all the latest News and Info!: http://bit.ly/13sm9uU
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The Firemonkeys are one of the world's leading mobile game studios, and are the largest development studio in Australia. The Firemonkeys are responsible for dozens of platform defining hit games including Flight Control, Need For Speed Most Wanted, Dead Space, Real Racing, The Sims FreePlay, and Mass Effect: Infiltrator. The Firemonkeys' innovative, high quality games have been played by more than 100 million people worldwide and the studio has received hundreds of industry awards.
Meet Dom Drysdale, Chris Webb, Troy Duguid and Cam Pyke from Ghostbox - one of the teams in the Right Pedal Studios mobile game accelerator first intake.
Fish Out Of Water! -- Available April 18th on the App Store.
Go behind the scenes at Halfbrick for an inside look at the making of Fish Out Of Water! Part 1 of 2 chronicles the game's art and sound direction ahead of the game's worldwide release on Thursday, April 18th!
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Meet Don Kirkland and Rupert Lewis Jones from Geekbrain Games - one of the teams in the Right Pedal Studios mobile game accelerator first intake.
Meet Screwtape Studios' Megan Summers and Anthony Wood - one of the teams in the Right Pedal Studios mobile game accelerator first intake.
If you want to follow along with developments on the feature length GameLoading documentary, like us on Facebook - http://www.facebook.com/gameloadingtv
Over the 2013 Australia day long weekend 130 game developers gathered in Melbourne to take part in the 48hr Global Game Jam. This is their story.
Thanks to Giselle Rosman and Murray Lorden.
All music was created during the game jam by Sean Ae - https://soundcloud.com/sean_ae
You can find all games created by the Melbourne and other teams from around the world here - http://globalgamejam.org/
Straight Right were a proud Gold Sponsor of the Global Game Jam Melbourne event in 2013.
As an additional bonus, Straight Right offered to give written feedback on a game we thought could be developed further.
There were a number of great games made in just 48 hours, but there can be only one winner.
We're proud to announce the winner of the 2013 Straight Right Rising Star Award to be Traffic Crisis 2040!
You can see an early version of Traffic Crisis 2040 (and all the other games made in Melbourne) at the Global Game Jam site here : http://globalgamejam.org/sites/2013/igdamjam-melbourne/games
Traffic Crisis 2040 direct link here : http://globalgamejam.org/2013/traffic-crisis-2040
The December 2012 IGDAM Talk about Accessibility in games. Presented by Ian Hamilton