Indie Megabooth is now the largest space at PAX and is an oasis of indie games.
Let me share something funny with you while we're all waiting for (or working on) the next bigger update, coming to Automation soon. This is an authentic email received back in 2012 which I kept in my inbox because it makes me laugh hard even today.
Best thing about it was: this person was not even trolling! I guess we ought not dip into XBoxLive demographics any further. :P Enjoy!
More info about Automation - The Car Company Tycoon Game:
YouTube Channel: http://www.youtube.com/user/AutomationGame
So he says.
IndieCade is an amazing festival with a wide range of games - electronic, physical, board, experimental and much more.
In this short clip Erin Robinson talks about the tremendous potential of game design as a creative medium and creating a zen game with her title 'Gravity Ghost'.
William Pugh was the level designer and co-writer of The Stanley Parable.
We interviewed Phil Tibitoski (Octodad) in the IndieMegaBooth at PAXPrime, Seattle. We talked about marketing indie games and exposure in a crowded market. In this clip Phil talks about how indies need to be telling their own story during development to connect with potential audiences and the media.
We spent a week at the Dutch Game Garden in Utrecht, the Netherlands filming Vlambeer team Rami Ismail and Jan Willem Nijman. In this video Rami tells us about the democratisation of game development and how anyone can make games.
Christine Love discusses the need for minorities, like those in the LGBT community, to be represented in mainstream narratives.
We visited sound designer (Antichamber) and SoundSelf creator Robin Arnott at his studio in Austin Texas. In this clip Robin shares his thoughts on sound design and his working relationship with developers.