Developer

"Over The Rainbow" at Blue Tongue Entertainment's final company meeting

1jdRqKA5USg

Media Type: 
Company: 

Blue Tongue GM Kevin Chan's farewell to Blue Tongue at our final company meeting on 12th August, 2011. Sorry for the poor playing and singing. I hope the message from my heart made its way through the noise.

Goodbye for now, Blue Tongue crew. I'm sure our paths will cross again.

(Thanks, Raf, for the video.)

Machine Gun Jetpack - Dev Diary 2 "On the Move"

30fS6mZv2XE

Media Type: 

This week's dev diary into the inner workings of Machine Gun Jetpack explores the world of vehicles - the handy and totally awesome rides that Barry will commandeer during his daring flight!

Lead designer Luke Muscat and lead artist Sierra Asher explain some of the finer points of the MGJP vehicles.

Machine Gun Jetpack -- Dev Diary 1 "Simple Awesomeness"

Txf-QXjxZmA

Media Type: 

Welcome to Machine Gun Jetpack - the biggest mobile game of 2011 from the creators of Fruit Ninja! In this sneak peek video series leading up to the official launch, developer Halfbrick will take you behind the scenes to check out the creation process of a hit mobile game.

In the series' first video, "Simple Awesomeness" lead designer Luke Muscat breaks down the simple yet addictive beauty of the one-touch gameplay, giving fans a look at mechanics, collectibles, and various obstacles players will face in Barry Steakfries' high-flying adventure. Machine Gun Jetpack will be released early September on the iPhone and iPad!

Dead On Arrival Developer Diary #3

OtXEV0UHOwo

Media Type: 
Company: 

The art boys get together to tell you the beginning of their DOA tail in true Jonny and Saxon style.

The 3rd of many Developer Diaries for Dead On Arrival that outline all the development builds that all of you can get your hands on and see how the game progressed from the start of development to release (basically the last 4 months of development).

You can find the playable build for this Developer Diary here: http://www.deadonarrivalgame.com/developerdiaries/3/

Keep up to date on facebook with all the Developer Diaries and playable development builds: http://www.facebook.com/DOAGame

Dead On Arrival Developer Diary #2

5ddkkUvLpPk

Media Type: 
Company: 

The 2nd of many Developer Diaries for Dead On Arrival that outline all the development builds that all of you can get your hands on and see how the game progressed from the start of development to release (basically the last 4 months of development).

You can find the playable build for this Developer Diary here: http://www.deadonarrivalgame.com/developerdiaries/2/

Keep up to date on facebook with all the Developer Diaries and playable development builds: https://www.facebook.com/pages/Dead-on-Arrival/237752539588242

Box2FP - Making Games with FlashPunk and Box2D (high def)

5LaHOFhFBwk

Media Type: 

A tutorial on how to use Box2FP to integrate Flashpunk and Box2D in Actionscript, from http://www.throwthelookingglass.com.

Before using Box2FP, you should have some conception of how both Flashpunk (http://www.flashpunk.net) and Box2D (http://www.box2dflash.org). Both of these have pretty good tutorials (reading the manual of Box2D is particularly important).

Box2FP can be found at https://github.com/pdyxs/Box2FP

Go to http://www.throwthelookingglass.com/2011/06/box2fp-tutorial-making-games... for the code of the sample project.