In which a funny looking girl with buck teeth and a bad haircut compares commercial game designers to Sith Lords, talks about the influential power of game design (use it for good, not evil) and tells a group of potential college students not to sign up for a course expecting to get a job in the industry. I could probably get fired for this o_O. You'll find more of me cursing and being generally offensive (in a very helpful way) at www.indiebits.com
With our IndieCade submissions in we take a break between major milestones to compete in TEST TUBE GAMES 2012! A hardcore 4-Week experiment in game making where teams compete to answer the ultimate question: "Can we design games people want to play?". Each team will be blogging their progress and we'll be posting links to competing games on www.indiebits.com
Melbourne developers and the Freeplay Festival Director discuss the importance of the Freeplay festival, their plans for 2012, and the rewards on offer for their Pozible crowdfunding campaign.
In this first part of a series of Artist Interviews, we hear from Character modellor Levi Rice on his work creating the Umberhulk for a production entitled "Van Hewitt
Hear from the 3D artists involved in the production of "Curse" as they talk about creating the characters and environments for their short animated film. Characters have been sculpted in Zbrush and animated in Maya. Renders with Renderman are underway. Visit the blogspot for frequent updates during the production phase
Automation Developer Q&A Answers
Let's Make Games is proud to present the Second Part of our Indie Games Marketing Course:
First Part can be found at:
Indie Games Positioning Workshop with Chris Wright, Chief Surprise Architect @ Surprise Attack
Surprise Attack was founded by Chris Wright, a veteran of video games marketing with more than 100 campaigns executed under his care for publishers including THQ, Microsoft, Sega, Capcom, Disney Interactive Studios and many more.
Chris will take you through his highly sought-after two hour interactive workshop on how to "position" your game. Using a variety of unique exercises, this Surprise Architect will get you thinking about your games' hooks and themes, and how to emphasise these unique features within the global game market. Prepare to be delighted and astounded as you learn things about your game that you never knew (or perhaps were too humble to admit!), and how this information can boost your marketing efforts.
This event was brought to you with the help of our amazing sponsors:
& City of Perth
Music is "Tea Bean Bags" by Miró Belle, courtesy of Free Music Archive
Approaching the Press by Tim Colwill, Editor-in-Chief @ games.on.net
Tim is the worldʼs first, last, and only classically-trained combat raconteur. He was raised at an early age by bears, then later by humans, and then later again by humans dressed in unconvincing homemade bear suits.
It is this unique combination of completely untrue things which has made him into the man he is today: dehydrated, frequently confused, and editor-in-chief of games.on.net, Internode's gaming portal.
What does it take to catch an editor's eye? How can you make your press release stand out from the other 6,000 that cross their desk every day? As editor-in-chief of the thriving game community games.on.net, Tim will give you first hand insight into what you can do to make your press materials attractive to even the most time-deficient editor.
The second part, "Indie Games Positioning Workshop" can be found at:
This event was brought to you with the help of our sponsors:
& City of Perth
Music is "In Fielder" by Miró Belle, courtesy of Free Music Archive
Well, Bec ran out of time this week to write her next "getting into the games industry" article so she made her first vlog instead.
Check out the inside of the Convict Interactive office and learn about the benefits of sharing a workspace.