Just a quick thank you message to all the people that came along to Supanova and supported us at our artist alley booth, you guys are amazing and are the reasons we make games :)
Game development legend American McGee took a few minutes to share his vision for play-anywhere, the continuing place that big-budget AAA titles will have in gaming, his studio Spicy Horse in Shanghai, and other luminous topics.
American McGee is an iconographic game developer who worked on the original Doom and Quake Series, Alice, and now runs Spicy Horse in Shanghai.
KOMO 4 TV hosts the Academy of Interactive Entertainment's US Head of School Dr. Chris Erhardt, to talk about our 2012 Summer Cyber Camps. There will be two levels of programming courses in addition to 2D and 3D animation classes. Sign up at www.theaie.us/courses/summer_camps
Jason Mitchell of Burning Dog Media discusses their upcoming sandbox MMO, Origins of Malu. Burning Dog recently took on BigWorld Indie license to power Malu, an MMO that supports dynamic user-created content, custom house building, twitch combat, and other unique features in the space.
Burning Dog Media is one of the newest BigWorld Indie licensees, and is making quick strides toward realizing a very ambitious and compelling project, Origins of Malu.
Thomas Puha of Umbra talks occlusion culling technology and their integration into BigWorld. As developer of middleware that is used by many AAA games, they discuss the increasing need for optimization for dynamic user-created content, which they are seeing more and more prevalently at the forefront of the space where they stand.
Umbra is one of a number of 3rd-party applications currently integrated into BigWorld Technology, allowing developers of games on BigWorld to make bigger, more complex worlds by employing occlusion culling, which prevents any gamespace or asset geometry not in the player's visual field from needing to be rendered, reducing resource demand on the player's machine.
Anne Malen, Vivox VP of Games Communication, caught us on the floor at this year's E3 and shared some kind words about integration with BigWorld Technology, World of Tanks, as well as sharing a bit about their big E3 announcement: SOE-Mote, a product that is being integrated with Everquest II to start, which reads the player's facial expressions through webcam and translates those onto the facial mesh of their avatar.
Vivox is one of a number of 3rd-party applications currently integrated into BigWorld Technology, allowing developers of games on BigWorld to feature live VOIP into their titles.
A little look around our new home office space.
Keep an eye on our youtube channel as a video of V8s is coming as soon as we get our engine sounds!
The Startpad incubator where we work had its official opening on Monday - Barnesy had a chat to WIN TV to tell them all about our experiences. See if you can count how many times you see Triangle Man in the video!
In which a funny sounding girl talks about how artists get recommended for great jobs and how artists and producers of artists can make better games in less time (without sacrificing quality). As is always the case in my lectures I'm generally offensive (but in a really helpful way).
#1. Don't waste time or processing power on stuff that doesn't matter.
#2. Focus on the game, not the pixels (Art Serves Gameplay)
#3. Pipeline Optimization begins with the artist sitting in front of the screen.
This Stream was Captured Live on Ustream on 25/05/12 at http://www.ustream.tv/channel/let-s-make-games-inc
Due to some technical difficulties, we were only able to record part of the last talk of Round 1. To skip the break go to 29:00 to start Round 2. A big thanks to our sponsors, the Let's Make Games team and everyone who came to make this a very successful event!