Developer

BigWorld Asian Developer Interview Series: Userjoy Taiwan on the Games Industry

BigWorld Asian Developer Interview Series: Userjoy Taiwan on the Games Industry

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John, Executive Producer at Userjoy game studio in Taiwan talks a bit about games business in Asia.

BigWorld Asian Developer Interview Series: Userjoy Taiwan on Design Choices & Tech

BigWorld Asian Developer Interview Series: Userjoy Taiwan on Design Choices & Tech

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John, Executive Producer at Userjoy game studio in Taiwan talks a bit about their design choices over the years on their multiple BigWorld-Powered MMO's.

BigWorld Asian Developer Interview Series: Userjoy Taiwan on Asian Games Business

BigWorld Asian Developer Interview Series: Userjoy Taiwan on Asian Games Business

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John, Executive Producer at Userjoy game studio in Taiwan talks a bit about the asian games business, in relation to their multiple BigWorld-powered titles.

BigWorld Shanghai Steampunk Party 2012

BigWorld Shanghai Steampunk Party 2012

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This past week was the Chinajoy games expo in Shanghai, China. BigWorld came out in full force, demonstrating our tech at the expo as well as throwing a steampunk-themed party for our closest industry friends. The party featured steampunk attire, a massage team, magicians, music, and general neo-victorian frivolity.

One Month, Nine Games: Test Tube Games 2012

One Month, Nine Games: Test Tube Games 2012

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With our IndieCade submissions done we took a break between major milestones to compete in TEST TUBE GAMES 2012! A hardcore 4-Week experiment in game making where teams compete to answer the ultimate question: "Can we design games people want to play?". Each team blogged their progress and posted links to playable prototypes on indieBits.com. What we learned, why we'd do this again every year.

NZGDA Conference: Making games in New Zealand

NZGDA Conference: Making games in New Zealand

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At last month's New Zealand Game Developers Association Conference, we met some of the Kiwis making great games on the world stage. Sidhe's Mario Wynands, Tuna's Alex Amstel, Runaway Play's Tim Nixon and others give budding game designers some tips for success.