Guoqiang Sun (孙国强) of Chinese game studio 9HGame talks about the 10th anniversary of BigWorld-powered Navy Legend at Chinajoy 2012.
Fei Qiu(仇菲) of Chinese game studio T2CN, talks about BigWorld-powered Xiakeliezhuan.
John, Executive Producer at Userjoy game studio in Taiwan talks a bit about games business in Asia.
John, Executive Producer at Userjoy game studio in Taiwan talks a bit about their design choices over the years on their multiple BigWorld-Powered MMO's.
John, Executive Producer at Userjoy game studio in Taiwan talks a bit about the asian games business, in relation to their multiple BigWorld-powered titles.
This past week was the Chinajoy games expo in Shanghai, China. BigWorld came out in full force, demonstrating our tech at the expo as well as throwing a steampunk-themed party for our closest industry friends. The party featured steampunk attire, a massage team, magicians, music, and general neo-victorian frivolity.
After more than 15 billion downloads, it's no secret that Apps are big business and an Australian from a Victorian sheep farm shot his App to number one on the market.
With our IndieCade submissions done we took a break between major milestones to compete in TEST TUBE GAMES 2012! A hardcore 4-Week experiment in game making where teams compete to answer the ultimate question: "Can we design games people want to play?". Each team blogged their progress and posted links to playable prototypes on indieBits.com. What we learned, why we'd do this again every year.
At last month's New Zealand Game Developers Association Conference, we met some of the Kiwis making great games on the world stage. Sidhe's Mario Wynands, Tuna's Alex Amstel, Runaway Play's Tim Nixon and others give budding game designers some tips for success.