Developer

LMG: Showcase 2012 - Discussion Panel (recorded stream)

LMG: Showcase 2012 - Discussion Panel (recorded stream)

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Discussion Panel from the Let's Make Games Inc. Showcase 2012
(Recorded: 25.08.12)

Sections:
[00:01] Tim Colwill - Deus Ex: Human Revolution
[11:14] Liza Shulyayeva - Sid Meier's Alpha Centauri
[21:34] Martin Smith - Minecraft
[31:00] Nick Lowe - Dungeons & Dragons

DIY Usability For Fun And Profit | Mario WYNANDS

DIY Usability For Fun And Profit | Mario WYNANDS

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Sidhe and PikPok have been using inhouse usability testing for almost a decade, helping make their games accessible, intuitive, less frustrating and ultimately more fun. Initially a "tacked on" aspect of development, usability testing within the studio has grown into a mature process and is now an integral part of all stages of a products lifecycle from preproduction through to post release support and development. In this talk, Mario covers the introduction and evolution of usability testing within the studio, and explains how any developer can build up a process and culture that leverages usability testing in order to make better games.

Delivered at the IGDA Summit @ Casual Connect Seattle, July 2012.

Deconstruction - Evil Aliens Presentation - iFest 2012

Deconstruction - Evil Aliens Presentation - iFest 2012

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Evil Aliens' lead designer Dale Ward talks about creating unique game ideas, the inspiration behind ORBITOR and it's development, working too hard and parachute malfunctions.

Dale apologizes profusely for his appalling mic technique. He is still a presentation noob.

Evil Alien's lead programmer Duncan Henderson lends a hand and shows his mastery of the game.