Talk: Evolving Together
Speaker: Stefano Martincigh
Collaboration is the heart of our industry and as such is worth a lot of effort. Nowadays there are a number of well proven frameworks which should help us find the way; however, in the gaming industry we often struggle to find the balance between producing the next big hit and equipping ourselves for a sustainable production. In this talk I will give a number of examples of good and bad implementations of Scrum, its evolution and Lean Kanban. I will analyse how best practices were applied, or not, and I will show the consequences of our choices.
Game Connect Asia Pacific 2019: Lighting The Way
Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.
Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.
Video courtesy of GCAP and the Game Developers' Association of Australia.