Kotaku AU has a question time feature with Game Developers Association of Australia president, Tom Crago, with questions coming from Kotaku readers on a range of topics including Australia's place in the global games industry, how to get in and stability, the R Rating classification, and my personal favourite, was the GDAA set up to form a salary cap for the industry...
There is no agreement between any Australian development studios in relation to salaries. In fact, we actively compete for talent. At Tantalus we opened a studio in Brisbane specifically to get access to programmers, artists and designers working in that city. There’s a lot of movement of employees between studios in Australia.