Based on the Halo universe, this is a creature for my teams Halo Custom Edition single player mod. First thing I've ever actually done totally myself. Concept, Models, UV mapping and textures done in 3Ds Max, Mudbox, bodypaint 3D and Photoshop. Not calling it done yet though, any thoughts?
Flood Infestation Form
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Based on the Halo universe, this is a creature for my teams Halo Custom Edition single player mod. First thing I've ever actually done totally myself. Concept, Models, UV mapping and textures done in 3Ds Max, Mudbox, bodypaint 3D and Photoshop. Not calling it done yet though, any thoughts?
Just noticed the alpha
Just noticed the alpha shadow tracing and the volume light fucked up the transparency on the small tentacles in the renders so you can slightly see the planes. If I remove the volumetric light effect it's fine though, so go figure. I don't really know how to fix it other than maybe moving the lights and tweaking the density of the lighting.
Dane Brennand - Texture Artist
Just noticed the alpha shadow tracing and the volume light fucked up the transparency on the small tentacles in the renders so you can slightly see the planes. If I remove the volumetric light effect it's fine though, so go figure. I don't really know how to fix it other than maybe moving the lights and tweaking the density of the lighting.
Dane Brennand - Texture Artist