Skip to main content

AustralianGamer tours Torus Games

AustralianGamer have a new studio tour up with Melbourne games developer, Torus Games. The guys have captured some photos of the Torus offices (which they are planning to move from shortly) and received some hands-on time with some titles developed at Torus. Kevin McIntosh, Head of Production at Torus Games, also sat down with Yug for an interview on the long history of Torus, the titles they've worked on, and the working environment at the company. It looks like Torus Games is another on the list od developers that includes Tantalus where they have no overtime policy! From AustralianGamer...

Yug: I've been told there isn't a high turnover of staff at Torus, why do you think that is?

Kevin: I think there are a number of reasons for this. Firstly, we are very particular about the staff we let in. We have a fantastic culture of creative people who respect each other without ego. This makes it a very friendly and tolerant place to work, which is what you need when you're working with creative pressures. Secondly, the lifestyle is a factor. As I mentioned, we work out from the city, which is a bonus for some people in terms of travel, health, stress. The location of a studio is not important on a world scale....

On top of positioning, we have a no overtime policy that we strive for. The company puts the staff first and encourages a balanced lifestyle that doesn’t involve weekends and late night overtime. Thirdly, the projects that we create keep people interested and challenged.

Kevin also mentions that Torus Games are still looking for experienced 3D artists, technical programmers and tools programmers. You can check out their past job notices on tsumea at this page!

For the AustralianGamer feature on Torus Games, head on to the following link!