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GCAP 07 Presentation: Postmortem: Bioshock

There were many very popular sessions at the Game Connect: Asia Pacific 07 conference, and 2K Australia's post-mortem on Bioshock was definitely one of them. All the seats were quickly taken, and those who didn't come early had to either sit on the floor or lean against the conference walls as Martin and Will provided some interesting anecdotes and issues that the team experienced during and after the development of the hugely popular Bioshock.

Yes, here's another note. The first couple or so minutes of this session is missing, mainly because the previous session I was at ran a bit over time. And yes, you will see people's heads in the way. In fact, I'm pretty sure that the back of David Gile's head is in the shot for most of the video.

Here's what the Game Connect website had on this session.

Postmortem: Bioshock
Martin Slater, 2K Australia
Will Marshall, 2K Australia
A post-mortem on the critically acclaimed Bioshock, with a focus on the production challenges of working with multiple associates based around the globe. He will discuss the challenges involved in producing top quality (and top selling!) titles for the global market which frequently include working with multiple partners located overseas which is particularly relevant for Australian studios.

43 minutes, 102mbs. Download here!!