Company
Kotaku AU have an interview up with Infinite Interactive CEO and Puzzle Quest designer, Steve Fawkner, conducted at the Game Connect: Asia Pacific 07 Conference held late last year. Steve is hit with a variety of interesting questions on his background, his thoughts on the local industry, the games he plays, and of course, Puzzle Quest...
Steve Fawkner: The biggest lesson for me from Puzzle Quest is that design can still win out over graphics. Ideally you want to produce a game that has both, but Puzzle Quest is a graphically simple game, and it's still been quite successful. That's very heartening for a designer to see.