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LA Noir on 360 Rumour

Company

A recent job listing at Gamasutra from Team Bondi has sparked some interest of late, with the job details listing the PS3 and Xbox 360 as platforms for the role leading some to believe that L.A Noire will be making headway to Microsoft's console.

This comes as a contrast to Surfer Girl's insider knowledge of L.A Noire, in which she states that "LA Noire definitely ain't coming to Xbox 360, the size of the game is an obstacle to this."

Could the larger install base of the Xbox360 as well as the less-than-stellar adoption of the PS3 have caused Team Bondi a big change in plans?

Submitted by Anonymous (not verified) on Tue, 08/01/08 - 4:31 AMPermalink

  • 1. Anonymous Mon, 7 Jan 2008 17:56:06 EST

    Surfer Girl is a guy who makes up rumours based on common industry knowledge. Educated guesses, basically.

  • 2. Chameleon Mon, 7 Jan 2008 19:33:37 EST

    I saw this yesterday on Kotaku, but given the comments there I came to the conclusion that it was most likely a rumor, however they are also most likely doing another game that will be 360 and PS3.

    There was a rumor on the forums about this being "The Getaway", but as I said it's a rumor... which makes it fit for the 'comments' section =0).

  • 3. Anonymous Mon, 7 Jan 2008 20:35:37 EST

    the day my company hasn't got more than one project in the works, is the day i become very very worried about my job security.

    and before you guys say it, i know that job security in this industry is to be taken like a grain of salt, but having more than one project on the go makes me feel alot more secure than a company with just one project.

  • 4. Anonymous Tue, 8 Jan 2008 01:34:13 EST

    Yeah, I second that. It's definitely "shaky" to work for a studio that is putting everything into one project, trying to make it their best and trying to be original and innovate, instead of, spreading it thin over a bunch of flaky half-baked projects, and depending mostly on fee-for-service work.

    Yep, words of wisdom ;)

  • 1. Anonymous Tue, 8 Jan 2008 12:31:05 EST

    That's a bit harsh. While it's a nice idea to put everything into one project in order to make it the absolute best it can be, I don't honestly believe any company intending to stick around for a long time could possibly operate that way. For one, there's enormous risk - if that project fails, as many original IP do, it'll bring the company down with it. Auran had Trainz and their publishing arm, but Fury - an 'original' and 'innovative' title - still managed to drag them down. For two, it's just not a smart way to manage your staff. If you only have one project running, no matter how well you line up new projects, you're inevitably going to have down time between them and idle hands that will either cost money or have to be laid off in the interim. It just make sense to have more than one project running at a time, provided your company is big enough to support it.

    I'm personally not really fond of this idea of self-sacrifice for the love of the game that has been woven so deeply into the games industry. I think most of us wouldn't minding give away job security in order to take a stab at making a wonderful original blockbuster hit, but in the end, most people want to take care of their families and live in a house more. I can't fault them for that.

  • 1. Anonymous Tue, 8 Jan 2008 14:45:12 EST

    That's why most people work elsewhere.

    Are you part of the others that value job security more? If so, you're in the wrong industry.

  • 1. Anonymous Tue, 8 Jan 2008 15:14:20 EST

    No reason you can't have job security, just need to get some decent management up who have a good understanding of business. And its not out of the realm of possibility either, there are one or two studios in Australia run by extremely savvy fellows.

  • 2. Anonymous Tue, 8 Jan 2008 19:08:26 EST

    Right, this crap again. For one, what makes you think that they don't have other projects in the pipeline?

    They may not be at an advanced stage, as they are busy working on their current, funded via a publisher, original title. But they still may very well have other projects in the pipe. I have no idea myself, but I am not in a position to know.

    Here you are, assuming that they don't have plans for future projects, and then also lumping them in with Auran.

    Sorry, but I think Auran have more than proved that they had no clue to begin with, when they managed to fool people into thinking that they could pull off Fury.

    They wasted millions on developing technology, that when it came to Fury, they didn't even use -- they licensed Unreal 3 and BigWorld. Their last good game was Dark Reign (what, close to 10 years ago?), and it was finished by an internal team of the publisher's, when they showed they weren't up to it themselves.

    And I agree with the other commenters, if you are in this industry, and any entertainment industry hoping for job-security... then you are fooling yourself.

    Regardless, if you are worth the trouble, you will most likely get another job easily. Especially in Oz, where companies hire people with production experience even if they lack: know-how and passion.

    Plus, if you live in Brisbane or Melbourne, I am sure you can get all the security your after, as finding a local studio to sell your talents to would not be that difficult.

  • 5. Anonymous Tue, 8 Jan 2008 17:42:08 EST

    Hardly heard anything about this game.

  • 6. Anonymous Tue, 8 Jan 2008 18:10:30 EST

    My friend who works there showed me this game when i visited, it looked very average. . in fact it was so terrible that I think he was embarassed showing me it. too bad I had high hopes for the game

    i'm just kiddin

  • 1. Anonymous Wed, 9 Jan 2008 12:22:22 EST

    Have you actually seen the game?

  • 7. Anonymous Sat, 12 Jan 2008 17:10:02 EST

    I don't care if this doesn't come out on the 360.

    I'll be playing this on my Triple.