Sumea is proud to present another of the many GCAP 07 presentations we captured in November.
In this presentation, Chris Wells - Senior Character Artist at Epic Games, discusses the real-world process for next-gen character creation and some of the time saving tricks they use at Epic Games. He also looks at the art asset pipeline used by Epic Games for games such as Gears of War and Unreal Tournament 3.
Audience: Artists
About Chris Wells
Chris has ten years experience as an animator in game development. He has spent the last two years at Epic Games and was one of the key artists for Gears of War and Unreal Tournament 3. Chris comes from a traditional art background and interned at Walt Disney World and the Cartoon Network before moving into games as a character artist at Red Storm Entertainment in 1999. More on Chris will be covered in a Sumea interview later next week.