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Gamespot interviews The Legend of Spyro: The Eternal Night lead programmer

Having just completed work on their second Spyro adventure title, Krome lead programmer, Chris Lacy, talks to Gamespot about their latest Spyro effort, new moves and Wii controls.

The main thing we wanted to focus on with the Wii controls is to not have motions for the sake of it. The first time we conceived Spyro, we thought it would be fantastic for the Wii. The main area we use the motion is in combat--but we give players the option of just using a button instead because we don't want to force people to be waggling the remote the whole time and getting tired because of it. Personally, I use the button press for ground combat, while I use the Wiimote to initiate air combat.