Company
After somebody put out that press release, we thought it might be a good idea to let a few gamers and fans into our very own Stargate Command at Perception HQ. These lucky few got to see and play Stargate SG-1: The Alliance. The response has been huge, so we?ve compiled a list of the most recent Q&A's done with online fan sites as well as 2 previews of the game. Visit www.perception.com.au for more details.
I'm really surprised. The game looks amazing. How confusing all this is ...
Yes all those pre-rendered screenshots look amazing, I'm sure their artists worked overtime at touching them up before being released. Shame all the actual IN-GAME footage released has looked like a low-budget unreal MOD. 5.5 million EUR!!!?
Ummm, everything that's been released has either been concept (where it's been clear) or in game, realtime. The only pre rendered footage is the "coda" at the end of the E3 trailer.
Gotta love it when people think your stuff looks so good that it's must be prerendered or touched up...
All the PS2 shots are off the PC. BTW: 5fps is not "real time".
Luv it. Aall these people that "know" what is what. Patience my friend. Wait till it comes out. Is it the best shooter ever made? No. But it's pretty damn fun, looks good and runs well.
Oh and all the PS2 shots are from the... wait for it... PS2. If you look at PS2 and PC and think there from the same format, you've got rocks in your head.
Luv it. Aall these people that "know" what is what. Patience my friend. Wait till it comes out. Is it the best shooter ever made? No. But it's pretty damn fun, looks good and runs well.
Oh and all the PS2 shots are from the... wait for it... PS2. If you look at PS2 and PC and think there from the same format, you've got rocks in your head.
That's because a lot of this trash talking is by former employees who have been saying the console versions have been mismanaged. Both PS2 and Xbox leads quit. JoWooD is also unhappy with the console versions. Perception didn't pass a milestone in almost a year. Namco came in later and are also reported to have been unsatisfied with the console versions. This team making an unreal mod is out of their depth.
Leads quit the??? THe PS2 guy is at the end of his contract and has elected to go back home and the X-Box lead is still there. No question that the PS2 version was lagging, no doubt at all, but it is now in pretty damn fine shape (granted after rewriting a lot of the engine). While it's true we were late with PS2 milestones from what we're told, JW also hadn't been paying us for quite some time, so it goes both ways.
To be precise the PS2 version was fitted with the HEMIWARE Serenity Engine renderer. The Unreal tools were modified to export in Serenity's optimised format so the workflow was unaffected. Thus great improvements were made in terms of speed, memory usage and most importantly stability.