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BigWorld Pty Ltd to demonstrate BigWorld Technology Suite V1.6 at E3

(Los Angeles, E3 Expo) - BigWorld Pty Ltd will demonstrate the latest version of their market-leading MMOG software platform, BigWorld Technology Suite V1.6, at this year's E3. BigWorld Technology provides Massively Multiplayer Online Game studios with the ideal platform on which to build the next generation of large-scale online games.

BigWorld will be exhibiting at booth #6001, right in the entrance to Kentia Hall. Several BigWorld licensees will also be showing their games on the BigWorld booth, with Farlan showcasing their upcoming game Dark & Light. Several other titles will be shown, with some exciting new announcements expected.

The BigWorld Technology Suite is an integrated set of tools, software and systems that provides all of the underlying technology and content development tools required to produce an MMOG. BigWorld has licensed their technology for use in 43 different upcoming games, making it the de facto standard MMOG development platform.

BigWorld technical artists will be available at E3 to personally demonstrate the sparkling new DirectX9 3D engine, improved direct export from 3D Studio MAX and newly-added support for direct export from Alias Maya. BigWorld's renowned content creation pipeline will also be on display. The enhanced, entirely data-driven art pipeline uses the FX shader file format and XML definitions, allowing the 3D engine and tools to support arbitrary vertex formats and shader importation.

Server engineers will also be on hand to demonstrate the server software, including the breakthrough multi-tiered load balancing architecture that allows BigWorld Server to support multiple shards, multiple worlds and even multiple games on a single cluster. Technology specialists will further explain how this highly available architecture can provide a level of robustness and resource utilisation unparalleled in the industry.

Submitted by anonymous (not verified) on Wed, 04/05/05 - 1:40 PMPermalink

  • 1. - Friday, May 06, 2005 - 1:58:11 PM
    If bigworld was as great as Micro Forte like to say it is then the military would have bought it long ago.
  • 2. Chris Mosely - Saturday, May 07, 2005 - 10:21:04 AM
    That's a bit rough isn't it. Maybe they don't want to get involved with the military industry.

    Micro Forte has done so much for the local games industry over the years. We should be proud of their success; it's an Australian success story. What an amazing result.

    Great stuff :)
    Chris Mosely

  • 3. julian harrison - Monday, May 09, 2005 - 11:25:46 AM
    To comment number 1.

    By the sounds of it you're a scorned and angry soul. I think that Australian games companies need all the support they can get. And destructive comments like the one that you have made do nothing but upset hard working pep's.

    Why don't you reveal your identity who are you superman?

  • 4. - Monday, October 24, 2005 - 2:23:03 PM
    I believe the US military is using it on DARPAWARS and the company that has chosen BigWorld is BBN (the folks who were partly responsible for the internet and the @ sign we all use). So if the US Military is using it...
    And by the way, the BIGGEST MMOG company in the world, Netease (in china) uses it, so do another 40+ licenses . If the technology was not so great, how come they are able to run their entire company and make self funded games without having to win new projects from publishers ? I think they are on a roll and are doing ok. Given that so many developers are dependant on getting 'that next game' contract, Microforte is doing quite well because they are no longer dependant on winning overseas work. Is that not the dream of every developer, to make games you want to make ?