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Interview with Radek Majder on StarGate SG-1

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Worthplaying.com has an interview with Perception's Radek Majder, project manager of StarGate SG-1. There are tonnes of questions thrown at Radek, ranging from Perceptions orgins, the reason why they choose the Unreal Engine, to the story and team orientated gamestyle expected in StarGate SG-1...

"WP : Can you tell us a little about the nucleus of the Perception team working on Stargate?

RM : We have about 50 staff in house working on The Alliance plus about 12 external contractors. The team is made up of programmers, artists, level editors, designers, sound guys, testers etc. We are working on 3 formats, PC, PS2 and X-Box."