Lynn Lim
Alias
llim@alias.com
Krome Studios Switches to Maya to Power
New Game Pipeline
Next generation gaming drives the move to Maya
Brisbane, Australia - October 15, 2004 - Alias announced today that Australia's largest game developer, Krome Studios, is moving its entire game development pipeline to Maya? software after extensive research of the industry's top game development tools.
"A lot of guys have trained on Maya and they see Maya as the big, cool package that is used in films and they want to be using that," explains Steve Stamatiadis, Creative Director for Krome Studios. "We found Maya is THE package that best caters to animators and since most 2D guys or TV/film people are exposed to Maya, it makes sense to speak their language."
Stamatiadis is well aware that the artists are Krome's most valuable assets. "Maya was the best choice for forward-looking talent. Our business is all about the animators and how they work in software. At the end of the day you can't make the game without them. If you get good people working on the project you are always going to have a better game, so switching to Maya rapidly became the logical choice."
Read the rest of the press release at the following link...
This is a good oppertunity for the MAYA user who are trying to do something different in the field of Animation and computer graphics