Company
Diary installment number #2 by Steve Faulkner reveals that Warlords Battlecry III is in beta stage, and that the team is concentrating on the playing experience side of the game rather than the art (levels/maps) content.
"I sometimes feel that some games try to add their content too early (by content I mean their levels and/or maps). It is good to work steadily through the development cycle of a game, but any work that is done too early (particularly artwork) quite often ends up inferior to later work because it is not taking advantage of the game's features. Our experiment was to leave the Warlords Battlecry III campaign as late as humanly possible, so that we could really take advantage of all the game's features when we created it."
Steve also mentions his 5 magic moments during game development which he's defined from 20 years of game development experience. It's an interesting read, so head on over to RPGVault now!