Submitted by Noreha
"IdleTime is brought to you by three (2 artists, 1 coder) wannabe gamers from regional australia (specifically ballarat, victoria).Two thirds of the group are currently studying computing degrees at the university of ballarat. Three thirds of the group desperately wish to be a part of the commercial game development scene.
Idletime has been developed for about 9 months on and off (work and study take a bit of time). Coded with visual c, idletime uses an oct tree engine, the models can be created in virtually any 3d product (eg. lightwave, 3ds max, maya, milkshape, etc.), maps are created in the worldcraft/hammer editor. It has limited physics and collision detection at the moment."
I've placed the rest of Noreha's post in the forum here. To find out more about IdleTime and to get the demo, check out the Idle Time website!