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Maya hardware shading bug

Submitted by MoonUnit on
Forum

Hi forum! We haven't spoken in a while I know, uni = ben death (TM)



I was hoping someone could help me with this;







1. This is what the geometry looks like just in shaded view (ignore the image plane in the BG)



2. Here it is the second I hit 5 to toggle on shaded texture view, this is how it should look but it only stays like this until I do anything, bump the view port, select things, etc.



3. Here's what happens and what I'm hoping someone can help me with... I've had this happen on more then one occasion over the years. Does anyone know whats causing the shading to just completely disappear? I've checked the material attributes, its not that. Ive also had this happen to me on my PC at home and a Mac, two completely different machines. When I render it it appears shaded as expected but its still a nuisance to work with. Anyone?



Oh currently using 8.5 btw

Submitted by Malus on Mon, 13/08/07 - 5:31 PMPermalink

Possibly reasons:

- you turned on use all lighting (press 7) and the vertex colour is white.

- you turned on use no lights.

- I know you said the material was fine but you may have set the materials incandescence to white.



For a possible fix, look under lighting at the top left of view port and change to use default lighting.

If that doesn't work ctrl+A, find material, change incandescence to black.

Submitted by MoonUnit on Wed, 15/08/07 - 4:00 AMPermalink

Thanks for the help Malus. It appears I've found out what it was. If I change the render settings in the view port from default to highest it renders the shadows but moves a lot laggier. It seems its maya trying to compensate quality to run smoothly. No one else has ever seen this happen to them before though?

Posted by MoonUnit on
Forum

Hi forum! We haven't spoken in a while I know, uni = ben death (TM)



I was hoping someone could help me with this;







1. This is what the geometry looks like just in shaded view (ignore the image plane in the BG)



2. Here it is the second I hit 5 to toggle on shaded texture view, this is how it should look but it only stays like this until I do anything, bump the view port, select things, etc.



3. Here's what happens and what I'm hoping someone can help me with... I've had this happen on more then one occasion over the years. Does anyone know whats causing the shading to just completely disappear? I've checked the material attributes, its not that. Ive also had this happen to me on my PC at home and a Mac, two completely different machines. When I render it it appears shaded as expected but its still a nuisance to work with. Anyone?



Oh currently using 8.5 btw


Submitted by Malus on Mon, 13/08/07 - 5:31 PMPermalink

Possibly reasons:

- you turned on use all lighting (press 7) and the vertex colour is white.

- you turned on use no lights.

- I know you said the material was fine but you may have set the materials incandescence to white.



For a possible fix, look under lighting at the top left of view port and change to use default lighting.

If that doesn't work ctrl+A, find material, change incandescence to black.

Submitted by MoonUnit on Wed, 15/08/07 - 4:00 AMPermalink

Thanks for the help Malus. It appears I've found out what it was. If I change the render settings in the view port from default to highest it renders the shadows but moves a lot laggier. It seems its maya trying to compensate quality to run smoothly. No one else has ever seen this happen to them before though?