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New vacancies at Sidhe Interactive

Submitted by Mario on

Sidhe Interactive (www.sidheinteractive.com) is a Wellington, New Zealand based game development studio. Developing across console, handheld, and PC, Sidhe has created a range of innovative products including the award winning original title GripShift®, the successful Rugby League series, genre defining Melbourne Cup Challenge, and the highly anticipated Jackass The Game.



Sidhe is currently recruiting reliable, proactive, and talented candidates for exciting original and licensed projects on PS3, 360, Wii and PSP, and has multiple vacancies available.



All roles are full time with benefits, and on location in the Wellington studio.



Available roles include



Senior Programmers

Experienced senior game programmers sought to undertake software design and engineering tasks. Candidates should have strong engineering and documentation skills, experience on multiple shipped titles, detailed knowledge of C++, with mentoring and team leading experience beneficial.



Programmers

Talented programmers sought to undertake game programming and development tasks. Candidates should have good C++ experience and ability, with good written and oral communication. Networking, AI, physics, or graphics knowledge beneficial.



Game designers

Experienced game designers sought to undertake game concepting and game design tasks. Candidates should have strong documentation and oral communication skills, extensive game knowledge, and experience on multiple shipped titles.



Level Designers

Creative level designers sought to undertake level design/tweaking, gameplay tuning and balancing, and scenario development tasks. Candidates should have strong written communication skills and experience in working with 2D or 3D level design packages. LUA scripting and/or MAYA skills beneficial.



Concept Artists

Versatile 2D artists sought to undertake conceptual design, illustration, and modelling sheet tasks. Candidates should have strong traditional and digital 2D art skills and be able to work across multiple genres.



3D Artists

Solid 3D artists sought to undertake 3D modelling and production tasks. Candidates should have strong modelling and UV mapping skills, and display geometric and texture efficiency and consistency.



Animators

Talented animators sought to undertake character and environmental animation tasks for both realtime and prerendered output. Candidates should have detailed understanding of weight and motion, timing, and rigging.





All candidates should supply a full CV and also send source code, examples, or showreel on print, VHS, DVD, CDROM, or link to a complete online resource as appropriate. Candidates should send their application to careers@sidheinteractive.com or



Sidhe Interactive

PO Box 6203

Marion Square

Wellington

NEW ZEALAND





If you have any questions about the roles or the submission process, feel free to email and ask.







Regards



Mario Wynands



Managing Director

Sidhe Interactive

Posted by Mario on

Sidhe Interactive (www.sidheinteractive.com) is a Wellington, New Zealand based game development studio. Developing across console, handheld, and PC, Sidhe has created a range of innovative products including the award winning original title GripShift®, the successful Rugby League series, genre defining Melbourne Cup Challenge, and the highly anticipated Jackass The Game.



Sidhe is currently recruiting reliable, proactive, and talented candidates for exciting original and licensed projects on PS3, 360, Wii and PSP, and has multiple vacancies available.



All roles are full time with benefits, and on location in the Wellington studio.



Available roles include



Senior Programmers

Experienced senior game programmers sought to undertake software design and engineering tasks. Candidates should have strong engineering and documentation skills, experience on multiple shipped titles, detailed knowledge of C++, with mentoring and team leading experience beneficial.



Programmers

Talented programmers sought to undertake game programming and development tasks. Candidates should have good C++ experience and ability, with good written and oral communication. Networking, AI, physics, or graphics knowledge beneficial.



Game designers

Experienced game designers sought to undertake game concepting and game design tasks. Candidates should have strong documentation and oral communication skills, extensive game knowledge, and experience on multiple shipped titles.



Level Designers

Creative level designers sought to undertake level design/tweaking, gameplay tuning and balancing, and scenario development tasks. Candidates should have strong written communication skills and experience in working with 2D or 3D level design packages. LUA scripting and/or MAYA skills beneficial.



Concept Artists

Versatile 2D artists sought to undertake conceptual design, illustration, and modelling sheet tasks. Candidates should have strong traditional and digital 2D art skills and be able to work across multiple genres.



3D Artists

Solid 3D artists sought to undertake 3D modelling and production tasks. Candidates should have strong modelling and UV mapping skills, and display geometric and texture efficiency and consistency.



Animators

Talented animators sought to undertake character and environmental animation tasks for both realtime and prerendered output. Candidates should have detailed understanding of weight and motion, timing, and rigging.





All candidates should supply a full CV and also send source code, examples, or showreel on print, VHS, DVD, CDROM, or link to a complete online resource as appropriate. Candidates should send their application to careers@sidheinteractive.com or



Sidhe Interactive

PO Box 6203

Marion Square

Wellington

NEW ZEALAND





If you have any questions about the roles or the submission process, feel free to email and ask.







Regards



Mario Wynands



Managing Director

Sidhe Interactive