Hi,
Here a character I am currently working on. It's based on Range Murata's paintings but I have changed face and some details though [:p]
It's a WIP of hi-poly stage and at the end this should be low-poly mesh with normal maps. Maybe I'll use it in Unreal Tournament 2007 [:)]
I've attached occlusion render and a couple of fast color break renders. Any comments are welcome!
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/metro3d/2006517152211_WIP01_BW_0…"]WIP01_BW_01.JPG[/url]
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[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/metro3d/2006517152238_WIP01_Colo…"]WIP01_Color_01.JPG[/url]
69.92 KB
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/metro3d/2006517152253_WIP01_Colo…"]WIP01_Color_02.JPG[/url]
76.15 KB
Metro3d
http://metro3d.narod.ru
Hi guys,
Thanks for comments. Last days were extremely busy so no real updates this time [:(]
Lewis.u ? I?ve used Maya in most cases and ZBrush to detail cloth parts. It takes me about 4 days for base work and about 1 hour in ZBrush. Here a couple of shots.
[img]http://img363.imageshack.us/img363/7893/wip01wire016oi.jpg[/img]
[img]http://img363.imageshack.us/img363/9052/wip01zbr016av.jpg[/img]
Ninja ? Thanks for advice man! I?ll definitely do this [;)]
Cheers!
Metro3d
http://metro3d.narod.ru
Awesome! Absolutely love the progress [:D] more more more!