here be the high poly crate plus a canister of something. pre z-brush
[img]http://i32.photobucket.com/albums/d3/shika01/065f132c.jpg[/img]
thanks :) scratched metal is a bit of a cop-out, but its fun to do.
i did the dents and larger scratches in zbrush, the finer scratches were done with the nvidia normal map filter
ill post the finished thing on the weekend, but for now here's the high poly and the wire, the high poly after z brush, and the low poly without the normal map
[img]http://i32.photobucket.com/albums/d3/shika01/ac129b90.jpg[/img]
I thought itd be fun to make it really dingy :D
ill finish it later and do a proper render, this is just a screen grab
[img]http://i32.photobucket.com/albums/d3/shika01/ec595835.jpg[/img]