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BOTS! : Better then Armored Core!

  • It’s been a while since I’ve written a blog on what I’ve been up to. Mostly because I’ve been quite busy with all sorts of work. Thankfully the outcome of which is that I now have quite a deal of things to write about.

    First to talk about…

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    I want to make a call out to find out who’s out there in the local scene. I’m on the lookout to see who’s available for a project I’d like to get started midyear.

    Project codename: Play-bit Heroes!

    The proposal:…

  • Hi everyone!

    Chris here from Roo Games.

    After the release of Mole - Quest for the Terracore gem! We've been hard at work on our next project for the iPhone.

    It's Called Power Surge!

    Power Surge has the player linking…

  • Hi everyone. After much hard work from the project mole team i'm proud to announce our game is now in the app store! Mole! You play as Mark the mole as you quest to find the fabled Terracore gem! Gameplay features: · An easy to play touch based…

  • Hi everyone.

    With Mole just about close to a month until it's iPhone release I wanted to show my thought process in how I went about designing Mole.

    One of the best ways to show you guys is to showcase the design document.

    So…

  • First off I’ll disclaim that as far as my experience at GCAP is concerned I was only a exhibitor. I didn’t attend any of the keynotes or talks. I sat in at the Mole table 90% of the time. The rest was spent talking to people and playing the…

  • [Note: This post is quite long. Just wanted to establish that so no one tells me to shorten it. :D ]

    Designerwatts' 7 rules of making your first team-based indie game.

    Hi everyone,

    I wanted to take the time to write out my…

  • Our submission for GCAPs indie awards.

    To be honest I didn't submit Mole in the hopes of winning awards. I'm more so interested in getting the opportunity to showcase the game to developers and publishers in December. At which point Mole…

  • Another busy month in the world of freeware game development.

    Due to the efforts of some very dedicated and skilled volunteer developers. There have been some noticeable changes to Tower City this month.

    Our talented enviornment…

  • Team name:
    Team Tower City

    Project name:
    Prototype Project Tower City

    Brief description & Target aim:
    Tower City is a freeware project created for promoting the volunteers who help to create the demo and to claim…

Submitted by designerwatts on

Who likes robot games??

Who likes Customising their car to the shit??

Why can't we have both?

BOTS is a semi workable game idea I?ve come with. And one of the features playable would be the "High Grade" customisation system. Using whets known as primary and secondary parts and a slot system the player can have unparareled customisation to their robot/mecha/core/whatever ..I just call them BOTS...

Armoured Core has this market in the eastern sector. But robot games, while here and there are around they don't give all that much playability. You usually just get different classes of robots to use and fight with. BOTS would be a fast paced blast and smasher fest. Destructible environments and the parts on your robot and the enemies BOTS come off as damage is inflicted. So one arm can be blasted off. Repair teams can be requested to quickly rebuild damaged bot parts and the overall score at the end of the level gives you credits to use on buying new parts and weapons.

Not the most elegant or intricate design. But if the game were executed with good design/art/programming/QA it would be so awesome to play. Especially online co-op.

http://www.furry.org.au/caroo/BOTS.jpg

Who likes robot games??

Who likes Customising their car to the shit??

Why can't we have both?

BOTS is a semi workable game idea I?ve come with. And one of the features playable would be the "High Grade" customisation system. Using whets known as primary and secondary parts and a slot system the player can have unparareled customisation to their robot/mecha/core/whatever ..I just call them BOTS...

Armoured Core has this market in the eastern sector. But robot games, while here and there are around they don't give all that much playability. You usually just get different classes of robots to use and fight with. BOTS would be a fast paced blast and smasher fest. Destructible environments and the parts on your robot and the enemies BOTS come off as damage is inflicted. So one arm can be blasted off. Repair teams can be requested to quickly rebuild damaged bot parts and the overall score at the end of the level gives you credits to use on buying new parts and weapons.

Not the most elegant or intricate design. But if the game were executed with good design/art/programming/QA it would be so awesome to play. Especially online co-op.

http://www.furry.org.au/caroo/BOTS.jpg