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Making games is hard! Making games with multiple teams spread across the world is... also hard.
Now try making games with large teams spread across the world AND fostering harmonious working relationships to make your products and your people sing.
Working as Product Manager and Development Manager in WG Sydney on co-development of a new AAA title, Ally & Stefano have learned a lot about what works (and what doesn't work) to create a happy and humming production environment.
In this session, they will share their top findings on planning methodologies, agreements and continuous team improvement to help game developers plan for the bigger picture.