Talk: Engineering Live Ops on Call of Duty: WWII
Speaker: Josh Caratelli
Post-launch support can bring a host of tough engineering challenges to a development team; some of which can be foreseen and others which can’t. However, with the appropriate planning and best practice engineering principles in place, the issues which arise can be mitigated or outright avoided.
This presentation covers a variety of engineering practices used at Sledgehammer Games both pre and post-launch for Call of Duty: WWII to ensure the best possible experience for both the players and the development team.
Game Connect Asia Pacific 2019: Lighting The Way
Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.
Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.
Video courtesy of GCAP and the Game Developers' Association of Australia.