Talk: Production Process, Publishing & Platforms: A Simultaneous Release Crash Course
Speaker: Samuel McCully
Shipping games is hard, it gets harder when managing a simultaneous release across multiple different platforms. So what happens when you discover a week before launch that you're missing localisation on two platforms? Or you've announced your release date with one platform having still not passed certification?
This talk is designed to offer some best practices on how to manage different platform releases and mitigate some of the risks involved, using personal experience as to where things have been less than ideal before launch of past projects.
Game Connect Asia Pacific 2019: Lighting The Way
Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.
Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.
Video courtesy of GCAP and the Game Developers' Association of Australia.