Talk: Monitoring Performance on Massive Games
Speaker: Tony Albrecht
Monitoring the performance of your game as you build it is relatively easy, but how do you do that with a game that has already been released? And has millions of players? On thousands of different hardware configurations? Is the average FPS enough? This talk will dig down into how we do this on League Of Legends - how we do it, why we do it and what benefits it gives us. We'll start with simple metrics and progressively refine them as we discover problems until we have something that makes intuitive sense.
Game Connect Asia Pacific 2019: Lighting The Way
Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.
Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.
Video courtesy of GCAP and the Game Developers' Association of Australia.
www.gcap.com.au